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General Updates
Global Changes
Facets removed from the game
Innate abilities no longer scale with other abilities' level
All innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis
Abilities that improve with hero level have base value and increment value. Some also have amount of levels required for increment
Added UI icon that shows you which parameters increase with hero level and what is the current value
Some non-innate ability might have this per level UI as well
Abilities that had 'per level up' scaling changed to be 'per level'
This mostly affects heroes reworked in update 7.40 and Largo
Flagbearer Creep Experience Bounty increased from 57 to 60
First +1 siege creep timing decreased from 35:00 to 30:00
Second +1 siege creep timing now occurs at 60:00
Adjusted the meeting point of the lane creeps toward the offlane
Now offlane creeps are slightly slowed upon leaving the base for a couple of seconds
Safe lane creeps are slightly accelerated upon leaving the base for a couple of seconds
Both of these changes are effective until the 7:30 mark
All sections of currents now give a max movement speed bonus of 150
Map Objectives
Tormentor
Tormentor's spawn preference has switched
Unyielding Shield Base barrier increased from 2000 to 3000
Unyielding Shield Barrier upgrade per minute increased from 20 to 50
Unyielding Shield Base barrier regen decreased from 40 to 20
Unyielding Shield Barrier regen upgrade per minute increased from 3.5 to 5
Reflect Base damage reflection percentage decreased from 50% to 30%
Reflect radius can now be seen by holding ALT key
The Shining base damage decreased from 60 to 20
The Shining damage now increases by 2 per minute
Now has 25% Status Resistance
No longer deals damage to neutral units
Player that got Aghanim's Shard will no longer receive 175 gold
Reward if all players have Aghanim's Shard decreased from 455 gold to 415 gold
Roshan's pit preference has switched
Wisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown
Wisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc)
Terrain Changes
Tormentor spawns have been positioned closer towards Lotus Pools
Tormentor spawn areas have been reduced to low ground relative to the lane's level
Lotus Pools have been moved slightly closer to their respective offlane tower
Twin Gates slightly moved away from the stairs towards the map border
The watcher between the safe lane tier 1 tower and the tormentor has been repositioned
Result:
Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate
Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream
Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate
Ancient neutral camps near stream ends demoted to medium camps and moved slightly towards bases
Medium neutral camp near offlane defender's gate has been demoted to a small neutral camp
The tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet
Radiant safe lane small camp has been slightly moved north away from the lane
Radiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location
Radiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower
The ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
The medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
The medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp
The medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp
Removed several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp
Mechanics Changes
Health Restoration
Health Restoration now applies to all forms of life gain
Incoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplfication
Spells that previously had a separate value for incoming heal reduction now only modify Health Restoration
As a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals
Lifesteal and Damage Manipulations
Physical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal
Historically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore
The only amplification that is not taken into account is increased damage against illusions
Miscellaneous
All sources of reflection damage now have an ALT-note detailing mechanics of reflected damage
Reflected damage cannot be reflected back
Lifesteal and Spell Lifesteal don't apply to reflected damage
Reflected damage doesn't affect Debuff Immune units
Units with free movement now can miss their attacks when attacking uphill targets
Neutral Creep Updates
Kobold Foreman
Damage increased from 22–24 to 24–26
Kobold Soldier
Damage increased from 20–21 to 22–23
Kobold
Damage increased from 13–14 to 15–16
Vhoul Assassin
Damage decreased from 30–32 to 25–27
Ghost
Damage decreased from 45–50 to 38–43
Harpy Stormcrafter
Chain Lightning: Damage rescaled from 140/180/220/260 to 120/170/220/270
Satyr Tormenter
Shockwave: Damage rescaled from 160 to 140/160/180/200
Warpine Raider
Seed Shot: Damage rescaled from 100 to 80/95/110/125
Boglet
Arm of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
Croaker
Tendrils of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
Ancient Croaker
Congregations of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
Congregations of the Deep: Radius is now affected by Area of Effect bonuses
Ancient Marshmage
Water Bubble (Large): Radius is now affected by Area of Effect bonuses
Item Updates
Shop Reshuffle
Items in all shop categories except for Consumables have been rearranged to accommodate new items
Consumables now includes Infused Raindrops
Basic Items
Chasm Stone
New Miscellaneous Item
Costs 800 gold
Provides +40 Area of Effect
Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Shawl
New Miscellaneous Item
Costs 450 gold
Provides +10% Magic Resistance
Splintmail
New Equipment Item
Costs 950 gold
Provides +7 Armor
Wizard Hat
New Miscellaneous Item
Costs 250 gold
Provides +125 Mana
Chainmail
Cost decreased from 550g to 500g
Cloak
Cost increased from 800g to 900g
Magic Resistance bonus decreased from +20% to +18%
Cornucopia
Item removed from the game
Orb of Frost
Now also modifies incoming healing
Refresher Shard
Reset Cooldowns no longer refreshes items
Ring of Health
Item moved back to Secret Shop from Miscellaneous Shop
Void Stone
Item moved back to Secret Shop from Miscellaneous Shop
Voodoo Mask
Spell Lifesteal bonus increased from +12% to +15%
Upgrades
Consecrated Wraps
New Armor Item
Requires Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600g
Provides +15% Magic Resistance, +250 Health, and +6 All Attributes
Passive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s
Has no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)
Can't gain stacks for 3s after taking damage from Roshan or player-controlled sources
Crella's Crozier
New Magical Item
Requires Ghost Scepter (1500), Soul Booster (3000), and a recipe (300). Total cost: 4800g
Provides +6 All Attributes, +450 Health, +450 Mana
Active: Rite of Rumusque. The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks. No Mana Cost. Cooldown: 20s
The ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't
Passive: Putrefaction Aura. Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second. Radius: 900
Essence Distiller
New Support Item
Requires Urn of Shadows (825), Chainmail (500), Wizard Hat (250), and a recipe (200). Total cost: 1775g
Provides +1.75 Mana Regen, +3 All Attributes, +6 Armor, and +150 Mana
Active: Soul Release. When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units. Cast Range: 1000. No Mana Cost. Cooldown: 10s
Gains one charge if the wearer dies with an empty Essence Distiller
Gains two charges if Essence Distiller had no charges and an enemy hero dies within radius
Specialist's Array
Returning Armaments Item
Requires Blade of Alacrity (1000), Broadsword (1000), and a recipe (550). Total cost: 2550g
Provides +20 Damage and +12 Agility
Passive: Splitshot. Ranged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs
Doesn't work with other sources of secondary projectiles from hero abilities
Gyrocopter's Flak Cannon
Medusa's Split Shot
Muerta's Gunslinger
Hydra's Breath
New Armaments Item
Requires Specialist's Array (2550), Dragon Lance (1900), Orb of Venom (350) and a recipe (1100). Total cost: 5900g
Provides +25 Damage, +30 Agility, +15 Strength, and +150 Attack Range (Ranged Only)
Passive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
Passive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs
Similarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities
Arcane Boots
Recipe changed
Now also requires a Wizard Hat (250g)
Recipe cost decreased from 475 to 325. Total cost increased from 1400g to 1500g
Now also provides +125 Mana
Guardian Greaves
Recipe cost increased from 1125 to 1175. Total cost increased from 4300g to 4450g (due to Arcane Boots cost increase)
Now also provides +150 Mana
Mana Regen bonus decreased from +1.5 to +1
Battle Fury
Recipe changed
Now requires Perseverance (1400) instead of Cornucopia (1200)
Recipe cost decreased from 600 to 400. Total cost unchanged at 3900g
Black King Bar
Avatar duration changed from 9/8/7/6s to 9/8/7s
Blade Mail
Recipe changed
Now requires Splintmail (950) instead of Chainmail (550)
Recipe cost decreased from 750 to 450. Total cost increased from 2300g to 2400g
Armor bonus increased from +6 to +7
Crimson Guard
Armor bonus decreased from +8 to +6
Guard base damage block rescaled from 70 for all units to 70 on melee heroes and buildings and 45 on ranged heroes
Guard max health damage block decreased from 2.2% to 2%
Dagon
Recipe changed
Now requires Point Booster (1200), Wizard Hat (250) and Crown (450) instead of Diadem (1000) and Voodoo Mask (650)
Recipe cost unchanged at 1150. Total cost increased from 2800/3950/5100/6250/7400g to 3050/4200/5350/6500/7650g
No longer provides +15/16/17/18/19% Spell Lifesteal
All Attributes bonus decreased from +7/9/11/13/15 to +6/7/8/9/10
Now also provides +200/210/220/230/240 Health, +350/375/400/425/450 Mana, and +60/90/120/150/180 Cast Range
Cast Range Bonus does not stack with Aether Lens or multiple Dagons
Energy Burst cast range decreased from 700/750/800/850/900 to 640
Effective cast range with item's built-in Cast Range bonus decreased from 700/750/800/850/900 to 700/730/760/790/820
Energy Burst no longer instantly kills non-ancient creeps
Energy Burst no longer heals for 75% of damage dealt
Dragon Lance
Ranged Attack Range bonus decreased from +140 to +130
Hurricane Pike
Ranged Attack Range bonus decreased from +140 to +130
Hurricane Thrust cast range on enemies decreased from 450 to 425
Hurricane Thrust enemy push distance decreased from 450 to 425
Drum of Endurance
Recipe changed
Now requires Headdress (425) instead of Robe of the Magi (450)
Recipe cost increased from 500 to 525. Total cost unchanged at 1625g
No longer provides +7 Intelligence
Strength bonus increased from +7 to +8
Swiftness Aura now also provides +2.5 Health Regen
Endurance now shares cooldown with Boots of Bearing
Boots of Bearing
No longer provides +8 Intelligence
Swiftness Aura now also provides +2.5 Health Regen
Endurance now shares cooldown with Drums of Endurance
Eternal Shroud
Item removed from the game
Ethereal Blade
Can no longer be disassembled
Gleipnir
Recipe changed
Now also requires Chasm Stone
Recipe cost decreased from 1100 to 400. Total cost increased from 4550g to 4650g
Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Glimmer Cape
Recipe changed
Now requires Shawl (450) instead of Cloak (800)
Recipe cost increased from 450 to 800. Total cost unchanged at 2150g
Hand of Midas
Transmute no longer prevents camp-clearing Madstone Bundles from spawning if it was used on the last creep in neutral camp
Getting guaranteed Madstone Bundle from Transmute used to prevent the camp-clearing bundle from spawning
Harpoon
Draw Forth can now target trees and will pull the caster to it, destroying all trees on the way
Heaven's Halberd
Recipe changed
Now requires Talisman of Evasion (1300), Splintmail (950), Ring of Health (700), and a recipe (450). Total cost: 3400g
Used to require Vanguard (1700), Crown (450) and a recipe (450). Total cost: 2600g
Can no longer be disassembled
No longer provides +275 Health
Now also provides +9 Armor and +25% Evasion
No longer has Damage Block passive
Disarm cooldown decreased from 20s to 16s
Disarm cast range increased from 650 to 750
Disarm duration increased from 3s to 3.5s
Kaya
Mana Regen Amplification bonus decreased from +40% to +30%
Kaya and Sange
Mana Regen Amplification bonus decreased from +50% to +40%
Now also modifies incoming healing
Meteor Hammer
Mana Regen Amplification bonus decreased from +40% to +35%
Yasha and Kaya
Mana Regen Amplification bonus decreased from +50% to +40%
Lotus Orb
Can no longer be disassembled
Mage Slayer
Recipe changed
Now requires Perseverance (1400) instead of Cornucopia (1200)
Now requires Blades of Attack (450) instead of Gloves of Haste (450)
Total cost increased from 2800g to 3100g (change is bigger due to Cloak cost increase)
No longer provides +30 Attack Speed
Health Regen bonus increased from +5 to +6
Mana Regen bonus increased from +2 to +2.5
Damage bonus increased from +8 to +15
Mage Slayer damage type changed from magical to physical
Mage Slayer damage per second increased from 20 to 40
Mask of Madness
Berserk now also grants 30% Slow Resistance for the duration
Berserk bonus Movement Speed changed from +25 for all heroes to +8%/12% for Ranged/Melee
Berserk armor reduction decreased from 8 to 7
Mekansm
Recipe cost increased from 800 to 850. Total cost unchanged at 1775g (due to Chainmail cost decrease)
Monkey King Bar
Recipe cost increased from 600 to 900. Total cost increased from 4700g to 5000g
Now also provides +50 Attack Range to melee heroes only
Damage bonus increased from +40 to +50
Attack Speed bonus increased from +45 to +50
Nullifier
Recipe changed
Now requires Splintmail (950) instead of Helm of Iron Will (975)
Total cost decreased from 4375g to 4350g
No longer provides +6 Health Regen
Oblivion Staff
Mana Regen bonus increased from +1 to +1.25
Orchid Malevolence
Recipe changed
Now requires Claymore (1350) instead of Cornucopia (1200)
Recipe cost decreased from 450 to 300. Total cost unchanged at 3275g
No longer provides +6 Health Regen
Damage bonus increased from +10 to +20
Mana Regen bonus decreased from +3 to +2.5
Intelligence bonus increased from +10 to +12
Bloodthorn
Recipe changed
Now requires Oblivion Staff (1625) instead of Hyperstone (2000)
Recipe cost increased from 450 to 600. Total cost decreased from 6625g to 6400g
No longer provides +6.5 Health Regen
Intelligence bonus increased from +10 to +25
Attack Speed bonus decreased from +95 to +70
Mana Regen bonus increased from +3.25 to +4
Damage bonus increased from +10 to +20
Soul Rend Mana Cost increased from 125 to 150
Orb of Corrosion
Now also modifies incoming healing
Eye of Skadi
Cold Attack no longer has a separate value for incoming heal reduction
Cold Attack health restoration reduction increased from 40% to 50%
Pavise
Recipe changed
Now requires Wizard Hat (250) instead of Energy Booster (800)
Recipe cost increased from 175 to 675. Total cost decreased from 1400g to 1350g
Mana bonus decreased from +250 to +175
Solar Crest
Recipe changed
Now requires Chainmail (500) instead of Crown (450)
Recipe cost unchanged at 500. Total cost unchanged at 2575g (due to Pavise cost decrease)
No longer provides +4 All Attributes
Armor bonus increased from +4 to +7
Mana bonus decreased from +300 to +200
Health bonus increased from +175 to +200
Perseverance
Health Regen bonus decreased from +6.5 to +5.5
Phase Boots
Cost decreased from 1500g to 1450g (due to Chainmail cost decrease)
Phylactery
Health Regen bonus decreased from +6.5 to +5.5
Pipe of Insight
Recipe changed
Now requires Shawl (450) instead of Headdress (425)
Recipe Cost decreased from 800 to 675. Total cost unchanged at 3725g (due to Cloak cost increase)
Barrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown
Insight Aura no longer provides 2.5 health regen
Radiance
Burn toggling no longer breaks invisibility nor stops channels
Refresher Orb
Health Regen bonus increased from +12 to +14
Mana Regen bonus increased from +6 to +7
Reset Cooldowns cooldown decreased from 180/190/200/210s to 180s
Reset Cooldowns mana cost decreased from 400 to 325
Reset Cooldowns no longer refreshes items
Revenant's Brooch
Spell Lifesteal bonus increased from +14% to +15%
Sange
Slow Resistance bonus increased from +20% to +25%
Now also modifies incoming healing
Abyssal Blade
Slow Resistance bonus increased from +25% to +30%
Now also modifies incoming healing
Sange and Yasha
Status Resistance bonus increased from +15% to +16%
Slow Resistance bonus increased from +25% to +30%
Now also modifies incoming healing
Shiva's Guard
Item Reworked
Recipe changed
Now requires Splintmail (950) and Chasm Stone (800) instead of Veil of Discord (1725)
Recipe cost decreased from 2050 to 1350. Total cost decreased from 5175g to 4500g
No longer provides +5 Strength, +5 Agility, +5 Intelligence, or +5 Health Regen
Armor bonus increased from +15 to +17
Now also provides +75 Area of Effect
Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Arctic Blast damage increased from 200 to 260
Arctic Blast radius decreased from 900 to 825
Freezing Aura no longer reduces Health Restoration and Incoming Heal Amplification by 25%
Freezing Aura now pierces debuff immunity
Spirit Vessel
Soul Release no longer has a separate value for incoming heal reduction
Tranquil Boots
Break now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining
Veil of Discord
Recipe changed
Now requires Voodoo Mask (650), Robe of the Magi (450), Fluffy Hat (250), and a recipe (350). Total cost: 1700g
Used to require Ring of Health (700), Chainmail (550), Circlet (155), and a recipe (320). Total cost: 1725g
No longer provides +4 Armor, +4 All Attributes or +4.5 Health Regen
Now provides +10 Intelligence, +175 Health and +18% Spell Lifesteal
Magic Weakness renamed to Spell Weakness
Bloodstone
Item Reworked
Recipe changed
Now requires Veil of Discord (1700) instead of Void Stone (700) and Voodoo Mask (650). Total cost increased from 4350g to 4700g
No longer provides +3 Mana Regen
Spell Lifesteal bonus decreased from +25% to +20%
Health bonus increased from +450 to +650
Now also provides +15 Intelligence
Bloodpact no longer applies a basic dispel
Bloodpact no longer multiplies spell lifesteal bonus by 3. Now increases spell lifesteal to 60% instead
Bloodpact no longer has a 30s self debuff preventing repeated usage of Bloodpact
Now also provides passive Spell Weakness Aura
Enemy units within 1200 radius take 12% increased damage from spells
Effect does not stack with Veil of Discord's Spell Weakness
Witch Blade
Recipe cost increased from 250 to 300. Total cost unchanged at 2775g (due to Chainmail cost decrease)
Neutral Item Updates
General changes
Tier 1 availability changed from 5:00 to 0:00
Madstone crafting cost for Tier 1 items increased from 5 to 6
Artifact changes
Number of artifact choices increased from 4 to 5 for Tiers 2-5
Ash Legion Shield
Shield Wall damage barrier increased from 140 to 160
Shield Wall movement speed reduction increased from 12 to 20
Chipped Vest
Chipper damage returned to attacking creeps decreased from 20 to 15
Dagger of Ristul
Returning as a Tier 1 Neutral Artifact
Active: Imbrue. Increase attack damage by 25 for 8s. Health Cost: 100. Cooldown: 30s
Forager's Kit
New Tier 1 Artifact
When this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Cooldown: 60s. Tree reveal radius: 1200
All items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot
Possible items:
Ironwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes)
Tomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum mana
Vital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lost
Bag of Gold: Provides 30 gold to the wearer. Don't need to be picked up
Possessed Mask
Returning as a Tier 1 Neutral Artifact
Passive: Lifesteal. Attacks heal for 5 health
Stonefeather Satchel
New Tier 1 Artifact
Toggle: Transmogrify. Activate to switch the contents of the satchel between Feathers or Rocks. No Mana Cost. Cooldown: 6s.
Pound of Feathers: Increases movement speed by 12 and distance of forced movement effects on yourself by 30%
Pound of Rocks: Increases armor by 3 and decreases distance of forced movement effects by 30%
Weighted Dice
Loaded now also increases max base damage by 6
Crippling Crossbow
Moved from Tier 4 to Tier 2
Hobble initial damage decreased from 75 to 25
Hobble Max slow decreased from 80% to 50%
Hobble Cast Range decreased from 800 to 650
Hobble now also modifies incoming healing
Medallion of Courage
Returning as a Tier 2 Neutral Artifact
Active: Valor. If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self. Cast Range: 1000. Mana Cost: 30. Cooldown: 18s
Searing Signet
Burn Through: Total Damage decreased from 90 to 80
Burn Through: Damage Threshold increased from 55 to 60
Seeds of Serenity
Returning as a Tier 2 Neutral Artifact
Active: Verdurous Dale. Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration. Cast Range: 350. No Mana Cost. Cooldown: 35s
Whisper of the Dread
Item cycled out
Cloak of Flames
Returning as a Tier 3 Neutral Artifact
Passive: Immolate. Burns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second
Gunpowder Gauntlet
Beat the Crowd cooldown increased from 6s to 10s
Jidi Pollen Bag
Pollinate health restoration loss increased from 30% to 50%
Pollinate now also modifies incoming healing
Partisan's Brand
New Tier 3 Artifact
Passive: Brand. Increases spell damage against player controlled units by 9%
Player controlled units includes heroes and any creep summoned or converted by them
Serrated Shiv
Gut 'Em cooldown increased from 1s to 1.5s
Spellslinger
New Tier 3 Artifact
Passive: Salvo. Whenever you cast a spell, 20% of the spell's mana cost is restored over 10s. Tick rate: 2s
Mana recovery duration cannot be modified
Stormcrafter
Returning as a Tier 3 Neutral Artifact
Passive: Bottled Lightning. Every 6s, zaps up to 2 enemies within 700 units, slowing them by 40% for 0.4s and dealing 70 magic damage
Conjurer's Catalyst
New Tier 4 Artifact
Passive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage
Dandelion Amulet
Returning as a Tier 4 Neutral Artifact
Passive: Magical Damage Block. Blocks 300 magic damage from instances over 75 damage. Cooldown: 12s
Enchanter's Bauble
New Tier 4 Artifact
Passive: Enchant. Increases bonuses of the item's Neutral Enchantment by 15%. Every time you craft this item again the bonus is increased by 40%
You can select any Enchantments during re-craft and bonus will still keep increasing as long as you keep Enchanter's Bauble
Metamorphic Mandible
Pupate duration increased from 4s to 5s
Pupate bonus magic resistance increased from 35% to 50%
Prophet's Pendulum
New Tier 4 Artifact
Passive: Linger. 30% of damage taken is delayed over 5 seconds. Damage Ticks every 1 second and is lethal
Rattlecage
Reverberate damage threshold increased from 180 to 220
Harmonizer
New Tier 5 Artifact
Passive: Balance. Grants 5% mana cost reduction for every hero ability off cooldown and 6% spell amplification for every spell on cooldown
Item spells are affected by both effects, however item cooldowns don't affect the Harmonizer buff
The buff counts only current abilities that have cooldown, even if it's passive
Invoked abilities and sub-abilities don't count when they're hidden
Riftshadow Prism
Refract health cost decreased from 10% to 8%
Refract incoming damage decreased from 240% to 200%
Spider Legs
Skitter: Duration increased from 10s to 14s
Witchbane
Returning as a Tier 5 Neutral Artifact
Active: Cleanse. Apply basic dispel on all units in a 300 unit radius area. Cast Range: 500. Mana Cost: 150. Cooldown: 40s
Passive: Subjugate. Your attacks deal bonus magical damage equal to 4% of target's Max Mana
Enchantment Changes
Number of Enchantment choices increased from 4 to 5 for Tiers 2-5
Enchantments are no longer randomized
Now options are based on your hero's primary attribute, with some enchantments available to all heroes
Tier 1
All Heroes: Quickened, Vital
Strength: Brawny, Tough
Agility: Alert, Brawny
Intelligence: Mystical, Tough
Universal: Alert, Mystical
Tiers 2-3
All Heroes: Quickened, Greedy
Strength: Brawny, Tough, Crude
Agility: Alert, Brawny, Nimble
Intelligence: Mystical, Tough, Keen-Eyed
Universal: Alert, Mystical, Titanic
Tier 4
All Heroes: Quickened, Timeless
Attribute-exclusive Enchantments are the same as Tiers 2-3
Tier 5
All Heroes: Evolved, Fleetfooted, Timeless, Vampiric
Strength: Hulking
Agility: Audacious
Intelligence: Feverish
Universal: Manic
Boundless
Removed
Vast
Removed
Wise
Removed
Quickened
Now is a guaranteed Tiers 1-4 option for all heroes
Vital
New guaranteed Tier 1 option for all heroes
Provides +2 Health Regen
Brawny
Now is a guaranteed Tiers 1-4 option for Strength and Agility heroes
Tough
Now is a guaranteed Tiers 1-4 option for Strength and Intelligence heroes
Alert
Now is a guaranteed Tiers 1-4 option for Agility and Universal heroes
Attack Speed bonus decreased from +10/17/24/31 to +7/15/23/31
Mystical
Now is a guaranteed Tiers 1-4 option for Intelligence and Universal heroes
No longer provides +100 Cast Range bonus at Tier 4
Now provides +15% Mana Cost/Mana Loss Reduction at Tier 4
Greedy
Now is a guaranteed option for all heroes on Tiers 2-3
Crude
Now is a guaranteed option for Strength heroes only
Tiers changed from 4/5 to 2-4
Health Restoration bonus rescaled from +30/40% to +10/15/20%
Now also modifies incoming healing
Base Attack Time Reduction bonus rescaled from 12/18% to 8/12/16%
Intelligence Penalty increased from 5% to 6%
Nimble
New guaranteed Tiers 2-4 option for Agility heroes only
Provides +6/8/10% Movement Speed, +10/15/20 Damage, and -1.5/2.25/3 Health Regen
Keen-eyed
Now is a guaranteed option for Intelligence heroes only
Tiers changed from 2/3 to 2-4
Cast Range bonus rescaled from +125/135 to +125/135/145
Mana Regen bonus rescaled from 1/1.5 to 1/1.5/2
Max Mana Penalty increased from 10% to 10/12/14%
Titanic
Now is a guaranteed option for Universal heroes only
Tiers changed from 4/5 to 2-4
Attack Damage bonus rescaled from +10/20% to +8/12/16%
Status Resistance rescaled from 10/15% to +10/12/14%
Now also provides -10/12/14% Attack Speed
Timeless
Now is a guaranteed Tiers 4-5 option for all heroes
Evolved
Now is a guaranteed Tier 5 option for all heroes
Fleetfooted
Now is a guaranteed Tier 5 option for all heroes
Vampiric
Now is a guaranteed option for all heroes
Tiers changed from 2-4 to 5
Lifesteal bonus increased from +12/14/16% to +30%
Spell Lifesteal increased from +6/8/10% to +20%
Bonus Night Vision increased from +0/0/200 to +300
Hulking
New guaranteed Tier 5 option for Strength heroes only
Provides +5% Max Health, +1.5% Max Health Regen, -30% Attack Speed
Audacious
Now is a guaranteed Tier 5 option for Agility heroes only
Feverish
Now is a guaranteed Tier 5 option for Intelligence heroes only
Manic
New guaranteed Tier 5 option for Universal heroes only
Provides -18% Base Attack Time, +20% Cast Speed, -20% Vision
Hero Updates
Abaddon
Abilities
Withering Mist
Health Restoration Reduction changed from 35% to 24.5% + 0.5% per level
Now also modifies incoming healing
Mist Coil
Damage/Heal increased from 95/160/225/290 to 95/170/245/320
Borrowed Time
Cooldown decreased from 90/85/80s to 85/75/65s
Talents
Level 10 Talent +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS
Level 15 Talent +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown
Alchemist
Abilities
Greevil's Greed
Aghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter
Corrosive Weaponry
Movement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
Base Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
Talents
Level 10 Talent Unstable Concoction Radius increased from +125 to +150
Level 15 Talent Damage per Greevil's Greed stack increased from +2.5 to +3
Level 15 Talent Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack
Ancient Apparition
Removed Death Rime innate ability
Abilities
Bone Chill
New innate ability. Passive, improves with Ancient Apparition's level
When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
Upgraded with Aghanim's Scepter
Increases Base Strength Reduction by 0.3
Cold Feet
Now deals 20/40/60/80 damage per second
Ice Vortex
Now deals 10/20/30/40 damage per second
Now slows movement by 8%
Chilling Touch
Mana Cost decreased from 45/50/55/60 to 35
Aghanim's Scepter no longer reduces mana cost
Ice Blast
Now deals 12/24/36 damage per second
Talents
Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
Level 15 Talent Cold Feet Break Distance decreased from +300 to +250
Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet
Anti-Mage
Base Armor increased by 1
Abilities
Persecutor
No longer levels with Mana Void
Min Movement Slow rescaled from 12.5/15/17.5/20% to 12% + 0.5% per level
Max Movement Slow rescaled from 25/30/35/40% to 24% + 1% per level
Mana Break
Effectiveness when applied by illusions decreased from 50% to 25%
Now upgraded with Aghanim's Scepter
Increases Max Mana Burned per hit by an additional 1.5%
Blink
Cast Range rescaled from 750/900/1050/1200 to 875/950/1025/1100
Cooldown decreased from 12/10/8/6s to 10.5/9/7.5/6s
Mana Cost increased from 50 to 65/60/55/50
Aghanim's Scepter no longer decreases cooldown by 1s
Counterspell
Magic Resistance decreased from 16/24/32/40% to 14/21/28/35%
Duration increased from 1.2s to 1.3s
Mana Void
Cooldown increased from 70s to 100/85/70s
Radius decreased from 500 to 400/450/500
Damage per 1 Mana Missing rescaled from 0.8/0.95/1.1 to 1
Talents
Level 15 Talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier
Level 20 Talent +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range
Level 25 Talent +200 Blink Cast Range replaced with -1s Blink Cooldown
Arc Warden
Strength gain decreased from 2.4 to 2.2
Agility gain decreased from 3.0 to 2.7
Damage gain per level decreased from 3.6 to 3.4
Base Movement Speed increased from 285 to 300
Abilities
Runic Infusion
No longer grants the Regeneration Rune buff upon activating any rune
Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune
Magnetic Field
The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
Spark Wraith
Slow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s
No longer upgraded with Aghanim's Shard
Tempest Double
Gold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level
Now upgraded with Aghanim's Shard
The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
Talents
Level 20 Talent +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage
Level 25 Talent -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration
Level 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)
Axe
Removed Coat of Blood innate ability
Abilities
One Man Army
Now Axe's innate ability
Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range
Culling Blade
Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade
Bane
Strength gain decreased from 2.7 to 2.5
Agility gain decreased from 2.7 to 2.5
Intelligence gain decreased from 2.7 to 2.5
Damage gain per level decreased from 3.6 to 3.4
Attack Range increased from 400 to 425
Abilities
Ichor of Nyctasha
Ability reworked
Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
Nightmare
Now a Unit Vector Target Spell
Sleeping units walk in Bane's chosen direction at a speed of 110
Can be put on alt-cast to disable sleepwalking behavior
Batrider
Abilities
Firefly
Now also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration
Talents
Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration
Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow
Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second
Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm
Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration
Beastmaster
Removed Rugged innate ability
Abilities
Inner Beast
Now an innate ability
Bonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level
Wild Axes
Damage per axe increased from 30/65/100/135 to 40/80/120/160
Damage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%
Now upgraded with Aghanim's Shard
Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
Illusions of Beastmaster don't apply Wild Axes stacks
Summon Razorback
Call of the Wild Boar renamed to Summon Razorback
Boar's armor increased by 1
Boar Attack Damage increased from 25/40/55/70 to 30/45/60/75
Summon Raptors
Call of the Wild Hawk renamed to Summon Raptors
Now is a separately leveled ability
Hawk's armor increased by 1
Cooldown decreased from 45/40/35/30s to 30s
Dive Damage increased from 50/80/110/140 to 60/95/130/165
Root Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s
Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible
Now summons 2 hawks by default with 0.75s delay between them
Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target
No longer upgraded with Aghanim's Shard
Talents
Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor
Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range
Bloodseeker
Abilities
Sanguivore
Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level
Bloodrage
Now a no target ability that affects only Bloodseeker
Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity
Talents
Level 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s
Bounty Hunter
Abilities
Big Game Hunter
Ability reworked
Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
These heroes will have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies
Jinada
Gold Steal increased from 12/20/28/36 to 15/22/29/36
Shadow Walk
Now grants 8/12/16/20% bonus movement speed when active
Also applies to Friendly Shadow
Track
No longer grants 12/16/20% bonus movement speed to Bounty Hunter
Talents
Level 10 Talent Damage increased from +25 to +30
Brewmaster
Abilities
Liquid Courage
Max Status Resist changed from 10.5% + 0.5% per level up to 10% + 0.5% per level
Primal Split
Earth Brewling's Hurl Boulder Stun Duration decreased from 1.6/1.6/1.6/2s to 1.6/1.6/1.6/1.8s
Storm Brewling's Cyclone Duration decreased from 3/4/5/6s to 3/3.75/4.5/5.25s
Talents
Level 10 Talent +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration
Bristleback
Abilities
Prickly
Damage and debuff duration amplification changed from 10% to 4.5% + 0.5% per level
Viscous Nasal Goo
Stack Limit increased from 4 to 6
Now has the same duration on all units
Used to have double duration on creeps
Talents
Level 25 Talent +12% Spell Lifesteal replaced with -25 Bristleback Damage Threshold
Broodmother
Abilities
Spider's Milk
Hero Health as Heal changed from 2% to 1.9% + 0.1% per level
Insatiable Hunger
Now also applies lifesteal to Spiderlings within 800 range of Broodmother
Spin Web
Movespeed Bonus decreased from 10/22/34/46% to 10/20/30/40%
Talents
Level 15 Talent Spiderlings Health increased from +150 to +175
Level 15 Talent Incapacitating Bite Attack Bonus decreased from +6 to +5
Level 25 Talent -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range
Centaur Warrunner
Strength gain increased from 4.0 to 4.2
Removed Rawhide innate ability
Abilities
Horsepower
New innate ability
Centaur Warrunner gains 30% of his strength as bonus movement speed. This movement speed bonus does not stack with bonuses from boots
Chaos Knight
Removed Reins of Chaos innate ability
Abilities
Fundamental Forging
New reworked innate ability. Passive
When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
The random enchantment is different from the one used in crafting
Reality Rift
Cooldown decreased from 18/14/10/6s to 15/12/9/6s
Chaos Strike
Critical Lifesteal increased from 24/36/48/60% to 30/40/50/60%
Phantasm
Aghanim's Scepter no longer guarantees to create an additional illusion on cast
Aghanim's Scepter now provides a passive component to this ability
Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control
Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy
Chen
Removed Summon Convert innate ability
Abilities
Zealot
New innate ability, has both passive and active components. Improves with game's time
When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type
Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
Mechanics moved from Divine Favor without any changes
Holy Persuasion
Lane creeps targeted by Holy Persuasion are upgraded into Zealots, and Zealots receive the benefits from Holy Persuasion
Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
Divine Favor
Self-casting no longer teleports Chen's creeps to him
Talents
Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage
Clinkz
Base Movement Speed decreased from 290 to 285
Abilities
Strafe
Skeleton attack speed multiplier decreased from 50% to 40%
Talents
Level 20 Talent Death Pact Health increased from +350 to +400
Clockwerk
Abilities
Armor Power
Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed
Battery Assault
Mana Cost decreased from 90 to 75/80/85/90
Power Cogs
Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
Mana Cost rescaled from 70 to 60/65/70/75
Mana Burn increased from 35/70/105/140 to 35/75/115/155
Overclocking
Duration increased from 13s to 18s
Now also increases Battery Assault radius to 330
Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
No longer increases Clockwerk's attack speed while inside Power Cogs
Now increases Rocket Flare damage, vision and slow duration by 35%
No longer decreases Rocket Flare cooldown by 3.5s
Talents
Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges
Crystal Maiden
Removed Blueheart Floe innate ability
Abilities
Glacial Guard
New innate ability. Passive
A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
Mana Spent to Barrier is 30% + 2% per level
Arcane Aura
Now also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification
Talents
Level 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
Dark Seer
Abilities
Quick Wit
Aggrandize renamed to Quick Wit
Now also provides Dark Seer +1 attack speed from each point of Intelligence
Max Health and Mana Restore base value decreased from 10% to 8.5%
Talents
Level 15 Talent Ion Shell Provides +250 Max Health replaced with -1.5s Surge Cooldown
Dark Willow
Abilities
Pixie Dust
Ability reworked
Dark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable
Talents
Level 10 Talent Intelligence increased from +10 to +12
Level 15 Talent Terrorize Cooldown Reduction increased from 15s to 20s
Dawnbreaker
Base damage increased by 6
Damage at level 1 increased from 50–54 to 56–60
Abilities
Break of Dawn
Max Damage Increase changed from 25% to 10% + 1% per level
Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
Now also upgraded with Aghanim's Scepter
Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
Solar Guardian
Cooldown decreased from 120/105/90s to 110/100/90s
Now causes a 6 second temporary daytime when the cast starts
Aghanim's Scepter no longer increases heal per pulse
Talents
Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
Dazzle
Abilities
Weave
No longer levels with Nothl Projection
Armor Change per stack rescaled from 0.5/0.75/1/1.25 to 1
Duration changed from 8s to 6.9s + 0.1s per level
Now upgraded with Aghanim's Shard
Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied
Nothl Projection
No longer does a hard dispel on Dazzle when projection ends
No longer upgraded with Aghanim's Shard
Death Prophet
Base Armor increased by 1
Abilities
Witchcraft
Movement speed bonus changed from 0.75% + 0.75% per level up to 0.5% + 0.75% per level
Cooldown Reduction changed from 0.75% + 0.75% per level up to 0.75% per level
Silence
Projectile speed increased from 1400 to 1750
Exorcism
Ghost spawn rate improved from 0.35s to 0.25s
Talents
Level 10 Talent +12% Magic Resistance replaced with +200 Health
Level 10 Talent +30 Attack Speed replaced with +75 Silence AoE
Level 15 Talent +100 Silence AoE replaced with +50 Attack Speed
Level 20 Talent +400 Health replaced with +6 Exorcism Spirits
Level 25 Talent +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)
Disruptor
Abilities
Electromagnetic Repulsion
Now deals damage equal to 1.5x of Disruptor's Intelligence
Thunder Strike
Strike Damage increased from 25/55/85/115 to 30/60/90/120
No longer upgraded with Aghanim's Shard
Kinetic Fence
Now granted by Aghanim's Shard
No longer shares level with Kinetic Field. Has only one level instead
Cast Range increased from 1050 to 1200
Cooldown decreased from 20/18/16/14s to 14s
Duration increased from 2.6/3.2/3.8/4.4s to 4.4s
Can be increased with Kinetic Field Duration talent
Formation Delay increased from 0.4s to 1s
Talents
Level 15 Talent +10%/300 Glimpse Distance To Damage/Max increased to +15%/300
Level 20 Talent +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius
Level 25 Talent +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%)
Level 25 Talent -12s Glimpse Cooldown replaced with 2 Glimpse Charges
Doom
Abilities
Lvl ? Pain
Ability slightly reworked
When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
Devour
Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
Cooldown decreased from 70s to 66s
Now upgraded with Aghanim's Shard
Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
Scorched Earth
Radius increased from 600 to 666
Now also provides Doom with 7/8/9/10 bonus health regen
No longer upgraded with Aghanim's Shard
Infernal Blade
Stun Duration increased from 0.6s to 0.66s
Doom
Damage per second increased from 25/45/65 to 25/45/66
Aghanim's Scepter now also applies Break to affected enemies
Aghanim's Scepter no longer increases damage per second by 15
Talents
Level 15 Talent Devour Can Target Ancients replaced with +66 Damage
Level 15 Talent Scorched Earth Movement Speed increased from +5% to +7%
Level 20 Talent -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown
Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
Dragon Knight
Strength gain decreased from 3.6 to 3.2
Base Movement Speed decreased from 315 to 310
Abilities
Breathe Fire
Damage Reduction rescaled from 30% to 20/24/28/32%
Cast range increased from 600 to 1000
Fixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
Dragon Tail
No longer has an Elder Dragon specific cast range
Now has 25 radius AoE by default
Wyrm's Wrath
Now always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus
Elder Dragon Form
Now evolves per level. The bonuses are cumulative
Level 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings
Level 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range
Applies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target
Level 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%
Splash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target
Bonus Move Speed increased from 20 to 25/30/35
No longer provides bonus attack damage
Now also increases cast range of all abilities by 350
Aghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
Aghanim's Scepter Black Dragon stats slightly rescaled
Level 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing
Fireball
No longer has an Elder Dragon specific cast range
Damage per second increased from 75 to 85
Duration decreased from 8s to 6s
Talents
Level 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
Level 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses
Drow Ranger
Base Damage decreased by 2
Damage at level 1 decreased from 51–58 to 49–56
Abilities
Precision Aura
No longer levels with Marksmanship
Agility Base Bonus rescaled from 4/8/12/16% to 10%
Frost Arrows
Now also modifies incoming healing with Aghanim's Scepter
Gust
Knockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds
Multishot
Now allows Drow Ranger to move with a 35% penalty and use items while casting Multishot
Glacier
No longer increases the number of Multishot arrows
No longer grants True Strike on the hill
Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier
Earth Spirit
Abilities
Stone Remnant
Max Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levels
Boulder Smash
Slow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s
Geomagnetic Grip
Silence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s
Magnetize
Damage per second increased from 45/85/125 to 45/90/135
Talents
Level 25 Talent Geomagnetic Grip Remnant Damage increased from +175 to +250
Earthshaker
Abilities
Slugger
No longer levels with Echo Slam
Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level
Fissure
Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
Aftershock
Radius increased from 300 to 350
Echo Slam
Shockwave projectile speed increased from 550 to 650
Elder Titan
Removed Tip The Scales innate ability
Abilities
Momentum
New innate ability. Passive, can't be leveled up
Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed
Only counts movement speed that he has above his base (305) value
This ability can't reduce Elder Titan's armor when he is slowed below the base movement speed value
Astral Spirit
No longer provides armor on return
Still grants movement speed, which is then used by the innate ability to provide armor
Earth Splitter
Cooldown decreased from 100s to 100/95/90s
Talents
Level 10 Talent +25 Attack Speed replaced with +150 Echo Stomp Wake Damage
Level 15 Talent +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed
Level 20 Talent +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero
Ember Spirit
Strength gain increased from 2.3 to 2.5
Abilities
Immolation
No longer levels with Fire Remnant
Damage per second changed from 10/18/26/34 to 10 + 1 per level
Radius increased from 175 to 200
Aghanim's Shard bonus radius decreased from 175 to 150
Searing Chains
Mana Cost decreased from 95/105/115/125 to 80/90/100/110
Sleight of Fist
Bonus Hero Damage increased from 25/70/115/160 to 50/90/130/170
Enchantress
Abilities
Rabble-Rouser
Damage Increase changed from 4% + 4% per level up to 4% per level
Enchant
Cast Range increased from 500/550/600/650 to 500/600/700/800
Now enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control
Nature's Attendants
Added a tooltip to display the total max possible heal
Talents
Level 25 Talent Untouchable Attack Slow increased from +70 to +80
Enigma
Removed Gravity Well innate ability
Abilities
Event Horizon
New innate ability. Passive, improves with Enigma's level
Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level
Talents
Level 15 Talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius
Faceless Void
Abilities
Distortion Field
No longer levels with Chronosphere
Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
Max slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero
Enemy attack projectile speed slow rescaled from 35/40/45/50% to 40%
Time Walk
Aghanim's Scepter now also provides Reverse Time Walk sub-ability
Aghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
No longer upgraded with Aghanim's Shard
Time Dilation
Duration no longer counts down while under effect of Chronosphere
Now upgraded with Aghanim's Shard
Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff
9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown
This buff also doesn't count down under effect of Chronosphere
Chronosphere
Now the default ultimate ability
Talents
Level 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range
Grimstroke
Abilities
Ink Trail
Now also applied when an enemy hero is affected by any of Grimstroke's abilities
Now also applied by attacks from Grimstroke's illusions (including Dark Portrait)
Grimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail
Stroke of Fate
Can now be put on alt-cast to send the stroke straight
Gyrocopter
Base Movement Speed decreased from 320 to 315
Removed Chop Shop innate ability
Abilities
Afterburner
New innate ability
Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently
Flak Cannon
Aghanim's Scepter upgrade moved into a separate ability
Side Gunner
New ability granted by Aghanim's Scepter, effect is unchanged
Hoodwink
Abilities
Mistwoods Wayfarer
No longer levels with Sharpshooter
Redirect Chance changed from 14/21/28/35% to 14% + 1% per level
Acorn Shot
Cast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750
Bushwhack
Cast Range increased from 1000 to 1100
Scurry
No longer doubles all sources of evasion for the duration
Now doubles redirect chance of Mistwoods Wayfarer for the duration
Sharpshooter
Now treats creep heroes as creeps
The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration
Since Spirit Bear is considered a true hero, the projectile will stop on impact with it
Talents
Level 10 Talent Health increased from +150 to +175
Level 15 Talent +1 Acorn Shot Bounce replaced with +10 Agility
Level 20 Talent -3 Armor Corruption replaced with +2 Acorn Shot Bounces
Huskar
Intelligence gain decreased from 1.5 to 0
Base Movement Speed decreased from 295 to 290
Abilities
Inner Fire
Damage increased from 105/170/235/300 to 110/180/250/320
Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s
Enemies which are 375 units or farther now receive a flat knockback of 25 units
No longer upgraded with Aghanim's Shard
Burning Spear
Health Cost changed from 4% of current health to 2% of max health
Now also burns enemies for 0.5% of their max health
Berserker's Blood
Now upgraded with Aghanim's Shard
Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
Invoker
Abilities
Quas
Max Level increased from 7 to 8
Wex
Max Level increased from 7 to 8
Exort
Max Level increased from 7 to 8
Tornado
Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level
Invoke
Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose
Talents
Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels
Io
Removed Wellspring innate ability
Abilities
Equilibrium
New innate ability
Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
Overcharge
Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies
Talents
Level 10 Talent Strength increased from +7 to +8
Level 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s
Jakiro
Abilities
Double Trouble
Attack Damage Reduction changed from 50% to 51% - 1% per level
Liquid Fire
Now has a 20 mana cost
Aghanim's Shard now also reduces mana cost to 0
Liquid Frost
Now has a 20 mana cost
Aghanim's Shard now also reduces mana cost to 0
Talents
Level 10 Talent Ice Path Damage increased +60 to +75
Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s
Juggernaut
Removed Duelist innate ability
Abilities
Bladeform
New innate ability
Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
Blade Fury
No longer upgraded with Aghanim's Shard
Healing Ward
Now upgraded with Aghanim's Shard
Increases healing by 1.5% and hits to destroy by 1
Talents
Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45
Level 20 Talent Blade Fury DPS increased from +90 to +100
Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
Keeper of the Light
Base Movement Speed decreased from 320 to 315
Base Movement Speed decreased from 320 to 315
Removed Special Reserve innate ability
Abilities
Bright Speed
New innate ability. Passive, can't be leveled up
Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
New innate ability. Passive, can't be leveled up
Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
Chakra Magic
Cooldown rescaled from 18/16/14/12s to 19/16/13/10s
Mana Restore increased from 90/160/230/300 to 105/170/235/300
Cooldown rescaled from 18/16/14/12s to 19/16/13/10s
Mana Restore increased from 90/160/230/300 to 105/170/235/300
Blinding Light
Cast Range increased from 400/500/600/700 to 500/575/650/725
Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175
Cast Range increased from 400/500/600/700 to 500/575/650/725
Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175
Spirit Form
No longer grants bonus movement speed percentage
Now increases movement speed bonus of Bright Speed by 50% while active
No longer grants bonus movement speed percentage
Now increases movement speed bonus of Bright Speed by 50% while active
Talents
Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
Kez
Base Movement Speed decreased from 315 to 310
Base Attack Speed decreased from 110 to 100
Base Movement Speed decreased from 315 to 310
Base Attack Speed decreased from 110 to 100
Abilities
Switch Discipline
Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
Grappling Claw
When targeting a tree, now always destroys the targeted tree and ends in the tree's position
When targeting a tree, now always destroys the targeted tree and ends in the tree's position
Talon Toss
Cast Range decreased from 1200 to 650/750/850/950
Cast Range decreased from 1200 to 650/750/850/950
Shodo Sai
The proc effect now triggers a critical strike only instead of creating a Mark
18% Chance to Mark replaced with 20% Critical Strike Chance
As a result, marks are applied only by parrying and casting Raven's Veil
No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
Mark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
The proc effect now triggers a critical strike only instead of creating a Mark
18% Chance to Mark replaced with 20% Critical Strike Chance
As a result, marks are applied only by parrying and casting Raven's Veil
No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
Mark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
No longer has a parry bonus by default
Now upgraded with Aghanim's Shard
Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
Now upgraded with Aghanim's Shard
Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
Raptor Dance
No longer provides magic damage immunity
No longer provides magic damage immunity
Talents
Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
Kunkka
Abilities
Admiral's Rum
Can no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
Cooldown changed from 60s to 60.5s - 0.5s per level
Bonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level
Duration decreased from 6s to 5s
Delayed Damage decreased from 20% to 18%
Can no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
Cooldown changed from 60s to 60.5s - 0.5s per level
Bonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level
Duration decreased from 6s to 5s
Delayed Damage decreased from 20% to 18%
Ghostship
Now applies Admiral's Rum at a 2x factor
Multiplication applies to duration, delayed damage and movement speed bonus
Now applies Admiral's Rum at a 2x factor
Multiplication applies to duration, delayed damage and movement speed bonus
Talents
Level 10 Talent -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
Level 15 Talent Tidebringer Damage increased from +70 to +75
Level 20 Talent +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave
Level 25 Talent +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor
Level 10 Talent -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
Level 15 Talent Tidebringer Damage increased from +70 to +75
Level 20 Talent +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave
Level 25 Talent +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor
Largo
Abilities
Encore
Bonus Duration changed from 10% + 1% per level up to 9% + 1% per level
Bonus Duration changed from 10% + 1% per level up to 9% + 1% per level
Catchy Lick
Now can lick runes to pull them. Rune-licking refunds spent mana
Health Regen Duration decreased from 10s to 8s
Bonus health regen is now also provided if the target is killed by Catchy Lick
Now can lick runes to pull them. Rune-licking refunds spent mana
Health Regen Duration decreased from 10s to 8s
Bonus health regen is now also provided if the target is killed by Catchy Lick
Amphibian Rhapsody
Aghanim's Scepter no longer adds damage to double-strumming
Aghanim's Scepter no longer adds damage to double-strumming
Bullbelly Blitz
Now also deals 20/30/40 magical damage by default
Now upgraded with Aghanim's Scepter
Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming
Now also deals 20/30/40 magical damage by default
Now upgraded with Aghanim's Scepter
Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming
Hotfeet Hustle
Move Speed decreased from 16/22/28% to 16/20/24%
Slow Resistance decreased from 70/80/90% to 70/75/80%
Move Speed decreased from 16/22/28% to 16/20/24%
Slow Resistance decreased from 70/80/90% to 70/75/80%
Talents
Level 15 Talent Croak of Genius Max Health DPS decreased from 1.5% to 1%
Level 25 Talent Amphibian Rhapsody Song Effects decreased from +35% to +30%
Level 15 Talent Croak of Genius Max Health DPS decreased from 1.5% to 1%
Level 25 Talent Amphibian Rhapsody Song Effects decreased from +35% to +30%
Legion Commander
Base armor decreased by 1
Base armor decreased by 1
Abilities
Outfight Them!
Ability reworked
Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
Overwhelming Odds
Now also applies 100% movement slow upon dealing damage for 0.3s
Now also applies 100% movement slow upon dealing damage for 0.3s
Aghanim's Shard upgrade reworked
Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
Press The Attack
Multiple instances can now stack independently
Now upgraded with Aghanim's Scepter
Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
Multiple instances can now stack independently
Now upgraded with Aghanim's Scepter
Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
Moment of Courage
No longer has a 25% proc chance
Now automatically triggers after taking 7/6/5/4 attacks
Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
Cooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s
Now automatically triggers after taking 7/6/5/4 attacks
Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
Cooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s
Duel
Legion Commander can now use any abilities during Duel
Legion Commander will stop attacking as normal during cast animations
Legion Commander can now use any abilities during Duel
Legion Commander will stop attacking as normal during cast animations
Items can't be used
No longer upgraded with Aghanim's Shard
No longer upgraded with Aghanim's Shard
Aghanim's Scepter upgrade reworked
When Legion Commander wins a duel, Press the Attack is automatically triggered around her
When Legion Commander wins a duel, Press the Attack is automatically triggered around her
Talents
Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
Leshrac
Abilities
Diabolic Edict
Duration improved from 10s to 8s
Duration improved from 10s to 8s
Lich
Base Mana Regen decreased from 0.75 to -1
Intelligence gain decreased from 3.8 to 3.4
Base Mana Regen decreased from 0.75 to -1
Intelligence gain decreased from 3.8 to 3.4
Removed Death Charge innate ability
Abilities
Sacrifice
New Innate ability. Active
Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
Talents
Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges
Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces
Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges
Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces
Lifestealer
Base Damage increased by 10
Damage at level 1 increased from 39–45 to 49–55
Base Attack Speed increased from 100 to 120
Base Movement Speed increased from 315 to 320
Base Damage increased by 10
Damage at level 1 increased from 39–45 to 49–55
Base Attack Speed increased from 100 to 120
Base Movement Speed increased from 315 to 320
Abilities
Ghoul Frenzy
Reworked into Innate ability. Passive
Provides Lifestealer with 5 bonus Attack Speed per level
Provides Lifestealer with 5 bonus Attack Speed per level
Rage
Now also provides 9/12/15/18% bonus movement speed while active
Now also provides 9/12/15/18% bonus movement speed while active
Open Wounds
Mana Cost decreased from 100 to 90
Max Slow increased from 35/40/45/50% to 50%
Mana Cost decreased from 100 to 90
Max Slow increased from 35/40/45/50% to 50%
Feast
Now is a basic ability
Heal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
Max Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
Max Health per Hero Kill increased from 10 to 10/15/20/25
No longer increases deny health threshold to 75%
Now is a basic ability
Heal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
Max Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
Max Health per Hero Kill increased from 10 to 10/15/20/25
No longer increases deny health threshold to 75%
Infest
Now can be used on Ancient creeps by default
Now can be used on Ancient creeps by default
Aghanim's Shard upgrade reworked
When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes
When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes
Talents
Level 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
Level 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
Level 15 Talent +50 Ghoul Frenzy Attack Speed replaced with +175 Infest Damage
Level 20 Talent Infest Target Movespeed/Health decreased from +15% to +12%
Level 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
Level 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
Level 15 Talent +50 Ghoul Frenzy Attack Speed replaced with +175 Infest Damage
Level 20 Talent Infest Target Movespeed/Health decreased from +15% to +12%
Lina
Removed Combustion innate ability
Abilities
Slow Burn
New innate ability
Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s
Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s
Dragon Slave
Damage decreased from 85/165/245/325 to 65/125/185/245
Damage decreased from 85/165/245/325 to 65/125/185/245
Light Strike Array
Damage decreased from 110/160/210/260 to 80/120/160/200
Damage decreased from 110/160/210/260 to 80/120/160/200
Laguna Blade
Damage decreased from 500/750/1000 to 380/565/750
Damage decreased from 500/750/1000 to 380/565/750
Aghanim's Shard upgrade reworked
Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s
Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s
Talents
Level 15 Talent Light Strike Array Damage decreased from +150 to +110
Level 25 Talent +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn
Level 25 Talent +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration
Level 15 Talent Light Strike Array Damage decreased from +150 to +110
Level 25 Talent +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn
Level 25 Talent +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration
Lion
Abilities
To Hell and Back
To Hell and Back
Ability reworked
Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
Finger of Death
Cooldown decreased from 120/80/40s to 110/70/30s
Damage per kill decreased from 40 to 30
Now has empowered melee attacks after the cast by default
After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
Ability can be toggled with right-click to disable the melee form
Cleave area is a cone with 150 width that increases up to 350 at 650 distance
Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
Aghanim's Scepter no longer decreases cooldown
Cooldown decreased from 120/80/40s to 110/70/30s
Damage per kill decreased from 40 to 30
Now has empowered melee attacks after the cast by default
After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
Ability can be toggled with right-click to disable the melee form
Cleave area is a cone with 150 width that increases up to 350 at 650 distance
Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
Aghanim's Scepter no longer decreases cooldown
Lone Druid
Attack projectile speed increased from 900 to 1125
Attack projectile speed increased from 900 to 1125
Luna
Abilities
Lunar Blessing
Damage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level
Bonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level
Damage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level
Bonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level
Lunar Orbit
Now applies 8/12/16/20% damage reduction while active
Now applies 8/12/16/20% damage reduction while active
Aghanim's Shard upgrade reworked
Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration
Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration
Talents
Level 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
Level 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50
Level 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
Level 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50
Lycan
Abilities
Apex Predator
Damage to neutrals changed from 2% per level to 18% + 2% per level
Damage to neutrals changed from 2% per level to 18% + 2% per level
Summon Wolves
Aghanim's Shard upgrade reworked
Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
Shapeshift
Now grants controlled units movement speed and critical strike bonuses
Now grants controlled units movement speed and critical strike bonuses
Talents
Level 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT
Level 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT
Magnus
Base Agility increased from 12 to 14
Damage at level 1 increased from 55–63 to 56–64
Base Agility increased from 12 to 14
Damage at level 1 increased from 55–63 to 56–64
Abilities
Solid Core
No longer levels with Reverse Polarity
Slow Resistance rescaled from 20/30/40/50% to 24% + 1% per level
Slow Resistance rescaled from 20/30/40/50% to 24% + 1% per level
Empower
Now always affects Magnus with 30% increased values and can't be cast on himself
Now always affects Magnus with 30% increased values and can't be cast on himself
Skewer
Aghanim's Shard bonus distance increased from +275 to +300
Aghanim's Shard bonus distance increased from +275 to +300
Talents
Level 25 Talent +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus
Level 25 Talent +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus
Marci
Abilities
Special Delivery
If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
Cooldown changed from 240s to 245s - 5s per level
If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
Cooldown changed from 240s to 245s - 5s per level
Bodyguard
Ability Reworked
Has both passive and active components
Passively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
When cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
Cast Range: 500. Mana Cost: 60/65/70/75. Cooldown: 20s. Cast Point: 0.2s
The effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)
Passively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
When cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
Cast Range: 500. Mana Cost: 60/65/70/75. Cooldown: 20s. Cast Point: 0.2s
The effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)
Rebound
Ability can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies
Ability can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies
Talents
Level 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
Level 20 Talent Unleash Movement Speed increased from +10% to +15%
Level 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)
Level 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
Level 20 Talent Unleash Movement Speed increased from +10% to +15%
Level 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)
Mars
Abilities
Dauntless
No longer considers Mars's allies when determining if Mars is outnumbered
HP Regen per extra enemy decreased from 70% to 40%
No longer considers Mars's allies when determining if Mars is outnumbered
HP Regen per extra enemy decreased from 70% to 40%
Bulwark
Now a point targeted ability. Mars will face towards the targeted direction when toggled on
No longer upgraded with Aghanim's Scepter
Now a point targeted ability. Mars will face towards the targeted direction when toggled on
No longer upgraded with Aghanim's Scepter
Arena Of Blood
Now upgraded with Aghanim's Scepter
Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks
Now upgraded with Aghanim's Scepter
Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks
Talents
Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage
Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage
Medusa
Abilities
Gorgon's Grasp
Cooldown decreased from 30/27/24/21s to 30/26/22/18s
Now always centers the cast cursor around the second grouping, even if the number of volleys is increased
Cooldown decreased from 30/27/24/21s to 30/26/22/18s
Now always centers the cast cursor around the second grouping, even if the number of volleys is increased
Talents
Level 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%
Level 15 Talent Mystic Snake Cooldown Reduction increased from 3s to 4s
Level 15 Talent +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley
Level 20 Talent +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage
Level 20 Talent +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain
Level 25 Talent Stone Gaze Duration increased from +2s to +2.5s
Level 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%
Level 15 Talent Mystic Snake Cooldown Reduction increased from 3s to 4s
Level 15 Talent +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley
Level 20 Talent +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage
Level 20 Talent +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain
Level 25 Talent Stone Gaze Duration increased from +2s to +2.5s
Meepo
Base Movement Speed decreased from 320 to 315
Base Movement Speed decreased from 320 to 315
Removed Sticky Fingers innate ability
Abilities
Geomancy
New innate ability. Passive, can't be leveled up
Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
If there's a tree in the water, Meepo will provide both water and tree bonus
New innate ability. Passive, can't be leveled up
Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
If there's a tree in the water, Meepo will provide both water and tree bonus
Ransack
Now pierces Debuff Immunity
No longer has separate creep values. Follows global lifesteal rules instead
Now pierces Debuff Immunity
No longer has separate creep values. Follows global lifesteal rules instead
Divided We Stand
Ability reworked
Max Level increased from 3 to 4
Level requirement rescaled from 4/11/18 to 3/10/17/24
No longer passively grants Magic Resistance
Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
Clones can't use consumable shared items on the main Meepo
No longer has a penalty for Strength, Agility, or Intelligence gained from items
Clones no longer gain 30% experience independently
Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
All other experience gained by any Meepo is divided by the number of Meepos
Max Level increased from 3 to 4
Level requirement rescaled from 4/11/18 to 3/10/17/24
No longer passively grants Magic Resistance
Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
Clones can't use consumable shared items on the main Meepo
No longer has a penalty for Strength, Agility, or Intelligence gained from items
Clones no longer gain 30% experience independently
Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
All other experience gained by any Meepo is divided by the number of Meepos
Talents
Level 25 Talent Health increased from +350 to +400
Level 25 Talent Health increased from +350 to +400
Mirana
Removed Selemene's Faithful innate ability
Removed Selemene's Faithful innate ability
Abilities
Celestial Quiver
New innate ability. Auto-cast attack modifier, can't be leveled up
Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
New innate ability. Auto-cast attack modifier, can't be leveled up
Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
Upgraded with Aghanim's Shard
Casting Leap provides 3 temporary charges for the duration of the buff
These temporary charges ignore the max charges count and stack from each Leap cast
Casting Leap provides 3 temporary charges for the duration of the buff
These temporary charges ignore the max charges count and stack from each Leap cast
Leap
Aghanim's Shard no longer provides crits during the buff
Aghanim's Shard no longer provides crits during the buff
Talents
Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
Monkey King
Abilities
Mischief
No longer levels with Wukong's Command
Cooldown changed from 24/20/16/12s to 24.5s - 0.5s per level
Cooldown changed from 24/20/16/12s to 24.5s - 0.5s per level
Tree Dance
Cast point increased from 0.1s to 0.2s
Cast Range / Perched Tree Cast Range increased from 800 to 900
Cooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s
Leap speed decreased from 700 to 600
Leaping between trees can now be interrupted by Roots and Leashes
Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
Cast point increased from 0.1s to 0.2s
Cast Range / Perched Tree Cast Range increased from 800 to 900
Cooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s
Leap speed decreased from 700 to 600
Leaping between trees can now be interrupted by Roots and Leashes
Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
Wukong's Command
Now has Changing of the Guard sub-ability by default
While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
Now has Changing of the Guard sub-ability by default
While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
Changing of the Guard
Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
Talents
Level 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
Level 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
Level 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
Level 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
Level 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
Level 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
Morphling
Hero model size now scales on his Agility/Strength ratio
Hero model size now scales on his Agility/Strength ratio
Removed Accumulation innate ability
Abilities
Ebb and Flow
New innate ability. Passive
Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
Waveform
Cast Range decreased from 700/800/900/1000 to 700/775/850/925
Cast Range decreased from 700/800/900/1000 to 700/775/850/925
Adaptive Strike
Base Damage increased from 25/50/75/100 to 50/70/90/110
Base Damage increased from 25/50/75/100 to 50/70/90/110
Muerta
Abilities
Supernatural
Ability reworked
Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
Passive ethereal bonuses moved to Pierce the Veil
Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
Passive ethereal bonuses moved to Pierce the Veil
Pierce the Veil
No longer provides 70/100/130 bonus damage
Now grants +75% base damage
Now has a passive component
Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
Lifesteal conversion happens only for attacks and won't affect her spells
No longer upgraded with Aghanim's Shard
No longer provides 70/100/130 bonus damage
Now grants +75% base damage
Now has a passive component
Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
Lifesteal conversion happens only for attacks and won't affect her spells
No longer upgraded with Aghanim's Shard
Spectral Slug
New ability granted by Aghanim's Shard
Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250
Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250
Talents
Level 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence
Level 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence
Naga Siren
Abilities
Eelskin
Now provides evasion for Naga Siren on her own
Evasion per Naga changed from 8% to 4.9% + 0.1% per level
Now provides evasion for Naga Siren on her own
Evasion per Naga changed from 8% to 4.9% + 0.1% per level
Rip Tide
Now always a basic ability for Naga Siren
Now always a basic ability for Naga Siren
Talents
Level 10 Talent Reel In Pull Speed increased from +100 to +125
Level 15 Talent Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%
Level 20 Talent Song of the Siren Cooldown Reduction increased from 20s to 25s
Level 10 Talent Reel In Pull Speed increased from +100 to +125
Level 15 Talent Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%
Level 20 Talent Song of the Siren Cooldown Reduction increased from 20s to 25s
Nature's Prophet
Minimum Base damage increased by 4
Damage at level 1 increased from 40–50 to 44–50
Minimum Base damage increased by 4
Damage at level 1 increased from 40–50 to 44–50
Abilities
Spirit of the Forest
No longer levels with Wrath of Nature
Tree Radius rescaled from 300/400/500/600 to 300 + 10 per level
Multiplier per treant increased from 1x to 2x
Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
Tree Radius rescaled from 300/400/500/600 to 300 + 10 per level
Multiplier per treant increased from 1x to 2x
Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
Sprout
Vision increased from 250 to 400
Vision increased from 250 to 400
Nature's Call
Treant Movespeed rescaled from 305/310/315/320 to 300/315/330/345
Treant Health decreased from 550 to 450
Treants now have 25% Magic Resistance
Treants now deal 4/8/12/16 bonus damage to enemy Heroes
This bonus is also affected by the Treant Damage multiplying talent
Treants now have free pathing through trees
Treant Movespeed rescaled from 305/310/315/320 to 300/315/330/345
Treant Health decreased from 550 to 450
Treants now have 25% Magic Resistance
Treants now deal 4/8/12/16 bonus damage to enemy Heroes
This bonus is also affected by the Treant Damage multiplying talent
Treants now have free pathing through trees
Talents
Level 15 Talent changed from facet specific to +100 Teleportation Barrier
Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
Level 15 Talent changed from facet specific to +100 Teleportation Barrier
Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
Necrophos
Abilities
Sadist
No longer levels with Reaper's Scythe
Health and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level
Health and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level
Ghost Shroud
Restoration Amplification increased from 55/60/65/70% to 55/65/75/85%
Restoration Amplification increased from 55/60/65/70% to 55/65/75/85%
Talents
Level 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Health Missing
Level 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Health Missing
Night Stalker
Removed Heart of Darkness innate ability
Removed Heart of Darkness innate ability
Abilities
Hunter in the Night
Now an innate ability
Move Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels
Attack Speed bonus changed from 20/40/60/80 to 38 + 2 per level
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
Now an innate ability
Move Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels
Attack Speed bonus changed from 20/40/60/80 to 38 + 2 per level
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
Void
Now upgraded with Aghanim's Shard
Now affects all units within 400 radius around the target
Now upgraded with Aghanim's Shard
Now affects all units within 400 radius around the target
Crippling Fear
No longer upgraded with Aghanim's Scepter
No longer upgraded with Aghanim's Scepter
Midnight Feast
New basic ability. Has both passive and active components
Night Stalker heals himself 6/8/10/12 health when attacking enemy units
Attacks on allied units and buildings will not heal Night Stalker
Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
New basic ability. Has both passive and active components
Night Stalker heals himself 6/8/10/12 health when attacking enemy units
Attacks on allied units and buildings will not heal Night Stalker
Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
Can't be cast on allies
Talents
Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal
Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal
Nyx Assassin
Removed Nyxth Sense innate ability
Abilities
Mana Burn
New innate ability. Passive
When Nyx Assassin deals damage with attacks or his abilities, he burns affected unit's mana equal to 12% of damage dealt
Damage reflected with Spiked Carapace also counts
When Nyx Assassin deals damage with attacks or his abilities, he burns affected unit's mana equal to 12% of damage dealt
Damage reflected with Spiked Carapace also counts
Mind Flare
Now burns 9/12/15/18% of the target's Max Mana
Now burns 9/12/15/18% of the target's Max Mana
Vendetta
Now also applies a 4s Break on hit
Now also applies a 4s Break on hit
Aghanim's Shard reworked
Decreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing
Decreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing
Ogre Magi
Abilities
Fireblast
Now also upgraded by Aghanim's Scepter
Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
Now also upgraded by Aghanim's Scepter
Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
Multicast
Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
Unrefined Fireblast
Cooldown increased from 6s to 7s
Cooldown increased from 6s to 7s
Talents
Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
Level 10 Talent Ignite Burn Damage decreased from +12 to +10
Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
Level 10 Talent Ignite Burn Damage decreased from +12 to +10
Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
Omniknight
Base Armor decreased by 1
Agility gain decreased from 2.0 to 1.7
Base Armor decreased by 1
Agility gain decreased from 2.0 to 1.7
Abilities
Degen Aura
No longer levels with Guardian Angel
Movement Slow changed from 10/20/30/40% to 11% + 1% per level
Movement Slow changed from 10/20/30/40% to 11% + 1% per level
Purification
Now pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)
Now pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)
Repel
Cooldown decreased from 50/45/40/35s to 40/36/32/28s
No longer provides bonus Strength
No longer provides bonus Strength / HP Regen per Debuff
As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs
Cooldown decreased from 50/45/40/35s to 40/36/32/28s
No longer provides bonus Strength
No longer provides bonus Strength / HP Regen per Debuff
As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs
Hammer of Purity
Now pierces Debuff Immunity
Cooldown decreased from 20/15/10/5s to 13/10/7/4s
Bonus Base Damage decreased from 55/70/85/100% to 30/50/70/90%
Damage decreased from 25/50/75/100 to 20/40/60/80
Now heals Omniknight for 30% of the damage dealt over the next 5s
Now pierces Debuff Immunity
Cooldown decreased from 20/15/10/5s to 13/10/7/4s
Bonus Base Damage decreased from 55/70/85/100% to 30/50/70/90%
Damage decreased from 25/50/75/100 to 20/40/60/80
Now heals Omniknight for 30% of the damage dealt over the next 5s
Guardian Angel
Now is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him
Now is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him
Has no linger duration
Duration decreased from 5/6/7s to 4/4.5/5s
Radius increased from 400 to 700
Duration decreased from 5/6/7s to 4/4.5/5s
Radius increased from 400 to 700
Aghanim's Scepter reworked
Becomes global, affects buildings, and amplifies health restoration by 100%
Becomes global, affects buildings, and amplifies health restoration by 100%
Talents
Level 10 Talent Base Damage decreased from +35 to +30
Level 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range
Level 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
Level 20 Talent +2s Guardian Angel Duration replaced with +125 Degen Aura radius
Level 10 Talent Base Damage decreased from +35 to +30
Level 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range
Level 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
Level 20 Talent +2s Guardian Angel Duration replaced with +125 Degen Aura radius
Oracle
Abilities
Prognosticate
Oracle now also predicts Roshan's exact respawn timer
Oracle now also predicts Roshan's exact respawn timer
False Promise
No longer upgraded with Aghanim's Scepter
No longer upgraded with Aghanim's Scepter
Diviner's Deck
New passive ability granted by Aghanim's Scepter
Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
New passive ability granted by Aghanim's Scepter
Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
Death: +40% Spell Amplification
The Fool: +100% Gold Gain
The World: +150% Intelligence
The Lovers: +40% Heal Amplification
The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
Talents
Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
Outworld Destroyer
Base Agility decreased from 22 to 17
Base Armor decreased by 1
Base Agility decreased from 22 to 17
Base Armor decreased by 1
Removed OD innate
Abilities
Essence Flux
Now an innate ability
Max Mana Restore now depends on the ability it procced on
For regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels
For attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels
Now an innate ability
Max Mana Restore now depends on the ability it procced on
For regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels
For attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels
Objurgation
New basic ability. Has both passive and active components
Increases maximum mana by 80/160/240/320
Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
New basic ability. Has both passive and active components
Increases maximum mana by 80/160/240/320
Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
Barrier can be dispelled
Multiple instances of Objurgation barrier stack
Multiple instances of Objurgation barrier stack
Upgraded with Aghanim's Scepter
Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
Sanity's Eclipse
Cooldown decreased from 150/135/120s to 140/130/120s
Radius decreased from 450/525/600 to 450/500/550
Cooldown decreased from 150/135/120s to 140/130/120s
Radius decreased from 450/525/600 to 450/500/550
Talents
Level 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
Level 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
Level 20 Talent +450 Health replaced with -10s Objurgation Cooldown
Level 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
Level 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
Level 20 Talent +450 Health replaced with -10s Objurgation Cooldown
Pangolier
Abilities
Swashbuckle
Slow Duration increased from 0.4s to 0.6s
Slow Duration increased from 0.4s to 0.6s
Shield Crash
Damage increased from 50/100/150/200 to 60/120/180/240
Damage increased from 50/100/150/200 to 60/120/180/240
Lucky Shot
Armor Reduction decreased from 3/5/7/9 to 2/4/6/8
Armor Reduction decreased from 3/5/7/9 to 2/4/6/8
Rolling Thunder
Stun Duration increased from 0.8/1/1.2s to 1.2s
Stun Duration increased from 0.8/1/1.2s to 1.2s
Phantom Assassin
Abilities
Blur
No longer levels with Coup de Grace
Vanish Radius rescaled from 625/550/475/400 to 500
Vanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s
Active Movement Speed changed from 6/9/12/15% to 9.5% + 0.5% per level
Vanish Radius rescaled from 625/550/475/400 to 500
Vanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s
Active Movement Speed changed from 6/9/12/15% to 9.5% + 0.5% per level
Phantom Lancer
Abilities
Illusory Armaments
Min Damage increase changed from 2% per 3 level ups to 2% per 3 levels
Min Damage increase changed from 2% per 3 level ups to 2% per 3 levels
Phoenix
Removed Blinding Sun innate ability
Abilities
Dying Light
New innate ability
Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
This effect is also present during Supernova
Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
This effect is also present during Supernova
Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
Talents
Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
Primal Beast
Abilities
Colossal
Innate ability reworked
Primal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health
Primal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health
Pulverize
AoE Radius decreased from 600 to 575
AoE Radius decreased from 600 to 575
Talents
Level 25 Talent Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample
Level 25 Talent Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample
Puck
Abilities
Puckish
Health/Mana Restore rescaled from 10 + 2% to 3%
Spell Dodge Multiplier decreased from 3.5x to 3x
Health/Mana Restore rescaled from 10 + 2% to 3%
Spell Dodge Multiplier decreased from 3.5x to 3x
Illusory Orb
Now has curved vector targeting by default
Can be put on alt-cast to to launch the orb straight
Speed increased from 550 to 750
Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE
Now has curved vector targeting by default
Can be put on alt-cast to to launch the orb straight
Speed increased from 550 to 750
Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE
Pudge
Abilities
Flesh Heap
No longer levels with Dismember
Permanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6
Permanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6
Rot
No longer has a separate value for incoming heal reduction
No longer has a separate value for incoming heal reduction
Pugna
Base Movement Speed decreased from 330 to 325
Base Movement Speed decreased from 330 to 325
Abilities
Oblivion Savant
Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower
Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower
Nether Ward
Damage source changed from Nether Ward to the caster
Damage source changed from Nether Ward to the caster
Queen of Pain
Abilities
Scream Of Pain
Damage increased from 75/150/225/300 to 90/175/260/345
25% of the damage dealt to heroes with this ability is reflected back to her
Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter
Damage increased from 75/150/225/300 to 90/175/260/345
25% of the damage dealt to heroes with this ability is reflected back to her
Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter
Talents
Level 20 Talent Scream of Pain Damage increased from +100 to +115
Level 20 Talent Scream of Pain Damage increased from +100 to +115
Razor
Abilities
Static Link
Damage Drain Rate increased from 5/10/15/20 to 6/12/18/24
No longer upgraded with Aghanim's Shard
Damage Drain Rate increased from 5/10/15/20 to 6/12/18/24
No longer upgraded with Aghanim's Shard
Storm Surge
Now upgraded with Aghanim's Shard
While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
Now upgraded with Aghanim's Shard
While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
Talents
Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor
Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%
Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor
Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%
Riki
Abilities
Backstab
Agility Multiplier changed from 0.6 + 0.05 per level up to 0.55 + 0.05 per level
Agility Multiplier changed from 0.6 + 0.05 per level up to 0.55 + 0.05 per level
Smoke Screen
Mana Cost rescaled from 65/70/75/80 to 75
Miss Rate rescaled from 30/45/60/75% to 40/50/60/70%
Mana Cost rescaled from 65/70/75/80 to 75
Miss Rate rescaled from 30/45/60/75% to 40/50/60/70%
Blink Strike
Slow Duration increased from 0.5s to 0.75s
Slow Duration increased from 0.5s to 0.75s
Tricks of the Trade
Aghanim's Scepter bonus Cast Range increased from +300 to +500
Aghanim's Scepter bonus Cast Range increased from +300 to +500
Ringmaster
Abilities
Dark Carnival Barker
Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
Escape Act
Targeted unit is no longer stunned for 0.5 seconds when placed in a box
Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
Targeted unit is no longer stunned for 0.5 seconds when placed in a box
Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
Impalement Arts
Charges rescaled from 1/2/3/4 to 3
Mana Cost decreased from 80 to 50
Impact damage rescaled from 50 to 20/35/50/65
Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
Damage per second (creeps) decreased from 100 to 85/90/95/100
Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s
Charges rescaled from 1/2/3/4 to 3
Mana Cost decreased from 80 to 50
Impact damage rescaled from 50 to 20/35/50/65
Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
Damage per second (creeps) decreased from 100 to 85/90/95/100
Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s
Talents
Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
Rubick
Base Damage increased by 1
Damage at level 1 increased from 49–55 to 50–56
Base Damage increased by 1
Damage at level 1 increased from 49–55 to 50–56
Removed Might and Magus innate ability
Abilities
Curiosity
New innate ability. Passive, can't be leveled up
Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
New innate ability. Passive, can't be leveled up
Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
Telekinesis
Aghanim's Shard throw distance bonus changed from 35% to 225
Aghanim's Shard throw distance bonus changed from 35% to 225
Fade Bolt
Now reduces both spell and attack damage by default
Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
Now reduces both spell and attack damage by default
Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
Spell Steal
No longer grants 10/20/30% Debuff Amplification
Stolen spells now have their cooldown decreased by 10/20/30%
No longer grants 10/20/30% Debuff Amplification
Stolen spells now have their cooldown decreased by 10/20/30%
Talents
Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
Sand King
Abilities
Caustic Finale
No longer levels with Epicenter
Base Damage rescaled from 20/40/60/80 to 17 + 3 per level
Max Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level
Duration decreased from 4.5/5/5.5/6s to 4.5s
Base Damage rescaled from 20/40/60/80 to 17 + 3 per level
Max Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level
Duration decreased from 4.5/5/5.5/6s to 4.5s
Burrowstrike
Cast Range increased from 525/600/675/750 to 550/625/700/775
Sand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE
Cast Range increased from 525/600/675/750 to 550/625/700/775
Sand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE
Talents
Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses
Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage
Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses
Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage
Shadow Demon
Abilities
Menace
Damage amplification changed from 2.5% to 1.9% + 0.1% per level
Damage amplification changed from 2.5% to 1.9% + 0.1% per level
Disruption
Can now target Spirit Bear
Can now target Spirit Bear
Disseminate
Shared Damage rescaled from 20/25/30/35% to 16/24/32/40%
Shared Damage rescaled from 20/25/30/35% to 16/24/32/40%
Talents
Level 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown
Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison
Level 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown
Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison
Shadow Fiend
Abilities
Necromastery
No longer levels with Requiem of Souls
Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
Base Max Souls decreased from 20/22/24/26 to 20
Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
Base Max Souls decreased from 20/22/24/26 to 20
Shadowraze
Damage decreased from 90/160/230/300 to 85/150/215/280
Now damage is increased by 3 per Necromastery soul
Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
Damage decreased from 90/160/230/300 to 85/150/215/280
Now damage is increased by 3 per Necromastery soul
Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
Feast of Souls
No longer requires 5 souls to cast
Instead, Shadow Fiend gains souls from surrounding enemies
Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
No longer requires 5 souls to cast
Instead, Shadow Fiend gains souls from surrounding enemies
Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
Requiem of Souls
Now can't use more than 20 souls per cast
Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
Now can't use more than 20 souls per cast
Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
Talents
Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
Shadow Shaman
Abilities
Fowl Play
No longer upgraded with Aghanim's Shard
Now adds a chicken illusion per 5 levels
Now also provides bonus movement speed equal to 5% + 5% per 5 levels
No longer upgraded with Aghanim's Shard
Now adds a chicken illusion per 5 levels
Now also provides bonus movement speed equal to 5% + 5% per 5 levels
Urnaconda
New ability granted by Aghanim's Shard
Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
Silencer
Base Movement Speed increased from 290 to 300
Reworked Brain Drain ability into a new innate
Base Movement Speed increased from 290 to 300
Reworked Brain Drain ability into a new innate
Abilities
Suffer In Silence
New innate ability. Passive
Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
Arcane Curse
No longer has 1.25x slow and damage multiplier against silenced enemies
No longer has 1.25x slow and damage multiplier against silenced enemies
Glaives of Wisdom
Mana Cost decreased from 14/16/18/20 to 12/14/16/18
Now upgraded with Aghanim's Shard
Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
Mana Cost decreased from 14/16/18/20 to 12/14/16/18
Now upgraded with Aghanim's Shard
Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
Talents
Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
Level 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
Level 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
Skywrath Mage
Removed Ruin and Restoration innate ability
Removed Ruin and Restoration innate ability
Abilities
Shield of the Scion
New innate ability. Passive
Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
Concussive Shot
Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
Slardar
Abilities
Seaborn Sentinel
No longer levels with Corrosive Haze
Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level
Aghanim's Scepter Bonus HP Regen decreased from +22 to +20
Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level
Aghanim's Scepter Bonus Armor decreased from +10 to +8
Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level
Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level
Aghanim's Scepter Bonus HP Regen decreased from +22 to +20
Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level
Aghanim's Scepter Bonus Armor decreased from +10 to +8
Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level
Guardian Sprint
Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration
Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration
Talents
Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage
Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage
Slark
Abilities
Essence Shift
Duration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level
Duration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level
Saltwater Shiv
Stacks now have independent durations and don't refresh previous ones
Cooldown increased from 10/8/6/4s to 14/12/10/8s
Mana Cost increased from 20 to 25/30/35/40
Cast Range is now Slark's attack range + 50
Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%
Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16
Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16
Now also modifies incoming healing
Stacks now have independent durations and don't refresh previous ones
Cooldown increased from 10/8/6/4s to 14/12/10/8s
Mana Cost increased from 20 to 25/30/35/40
Cast Range is now Slark's attack range + 50
Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%
Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16
Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16
Now also modifies incoming healing
Snapfire
Removed Buckshot innate ability
Abilities
Boomstick
New innate ability. Passive
Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
Scatterblast
Point-blank damage bonus decreased from 50% to 30%
Point-blank damage bonus decreased from 50% to 30%
Talents
Level 15 Talent Lil' Shredder Attacks increased from +1 to +2
Level 15 Talent Lil' Shredder Attacks increased from +1 to +2
Sniper
Abilities
Keen Scope
No longer levels with Assassinate
No longer increases attack range
Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
Also affects attack damage from Assassinate
Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
Also affects attack damage from Assassinate
Take Aim
Now passively grants 160/240/320/400 attack range
Active Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300
Now passively grants 160/240/320/400 attack range
Active Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300
Assassinate
No longer increases attack damage by 100/110/120%
No longer increases attack damage by 100/110/120%
Talents
Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
Spectre
Base Movement Speed increased from 290 to 295
Base Health Regen increased from 1.0 to 1.5
Base Movement Speed increased from 290 to 295
Base Health Regen increased from 1.0 to 1.5
Abilities
Desolate
Damage changed from 25 + 2 per level up to 23 + 2 per level
Damage changed from 25 + 2 per level up to 23 + 2 per level
Shadow Step
Cooldown decreased from 30/26/22/18s to 24/21/18/15s
Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200
Illusion Damage increased from 32/38/44/50% to 35/40/45/50%
Illusion Damage Taken decreased from 200% to 200/185/170/155%
Cooldown decreased from 30/26/22/18s to 24/21/18/15s
Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200
Illusion Damage increased from 32/38/44/50% to 35/40/45/50%
Illusion Damage Taken decreased from 200% to 200/185/170/155%
Haunt
Cooldown decreased from 180/160/140s to 160/150/140s
Duration rescaled from 5/6/7s to 6s
Illusion Damage decreased from 30/55/80% to 30/50/70%
Cooldown decreased from 180/160/140s to 160/150/140s
Duration rescaled from 5/6/7s to 6s
Illusion Damage decreased from 30/55/80% to 30/50/70%
Spirit Breaker
Removed Herd Mentality innate ability
Abilities
Empowering Haste
New innate ability. Passive
Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
Charge of Darkness
No longer upgraded with Aghanim's Shard
No longer upgraded with Aghanim's Shard
Greater Bash
Now upgraded with Aghanim's Scepter
Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
Creeps take 25% damage of repeated damage
Bodies of killed units keep flying and pushing enemies
Now upgraded with Aghanim's Scepter
Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
Creeps take 25% damage of repeated damage
Bodies of killed units keep flying and pushing enemies
Planar Pocket
Now granted by Aghanim's Shard
Cooldown increased from 25s to 30s
Self Magic Resistance decreased from 75% to 40%
Effect now ends if Spirit Breaker is more than 900 units away from the target
Now can be cast without cancelling Charge of Darkness
Now granted by Aghanim's Shard
Cooldown increased from 25s to 30s
Self Magic Resistance decreased from 75% to 40%
Effect now ends if Spirit Breaker is more than 900 units away from the target
Now can be cast without cancelling Charge of Darkness
Talents
Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
Level 20 Talent -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus
Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
Level 20 Talent -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus
Storm Spirit
Abilities
Galvanized
Leveling up Ball Lightning no longer grants 3 Galvanized charges
Leveling up Ball Lightning no longer grants 3 Galvanized charges
Static Remnant
Remnants now spawn at Storm Spirit's location and move at 300 speed to the target location
Remnants now spawn at Storm Spirit's location and move at 300 speed to the target location
Sven
Base strength increased from 23 to 24
Damage at level 1 increased from 60–62 to 61–63
Base strength increased from 23 to 24
Damage at level 1 increased from 60–62 to 61–63
Removed Vanquisher innate ability
Abilities
Wrath of God
New innate ability
Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
Warcry
Aghanim's Shard reworked
Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active
Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active
Talents
Level 10 Talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance
Level 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost
Level 10 Talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance
Level 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost
Techies
Abilities
M.A.D.
M.A.D.
New innate ability. Passive
Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
Upgraded with Aghanim's Shard
Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel is planted via a 1s channel. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel is planted via a 1s channel. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
Reactive Tazer
Can now always be cast on allies
Cast Range increased from 500 to 600
No longer upgraded with Aghanim's Shard
Can now always be cast on allies
Cast Range increased from 500 to 600
No longer upgraded with Aghanim's Shard
Blast Off!
Now deals its self damage before damaging enemies
Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
Now deals its self damage before damaging enemies
Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
Proximity Mines
Damage source changed from Proximity Mines to the caster
Damage source changed from Proximity Mines to the caster
Minefield Sign
Now only available with Aghanim's Scepter
Now only available with Aghanim's Scepter
Talents
Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
Level 25 Talent Damage increased from +252 to +253
Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
Level 25 Talent Damage increased from +252 to +253
Templar Assassin
Base Health Regen decreased from 1 to 0
Base Health Regen decreased from 1 to 0
Removed Third Eye innate ability
Abilities
Inner Peace
New innate ability, improves with Templar Assassin's level
After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
New innate ability, improves with Templar Assassin's level
After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
Refraction
Now upgraded with Aghanim's Shard
Increases bonus damage by 30 and allows Refraction to be cast while disabled
Now upgraded with Aghanim's Shard
Increases bonus damage by 30 and allows Refraction to be cast while disabled
Meld
Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
Psionic Trap
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
Talents
Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps
Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction
Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps
Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction
Terrorblade
Base Armor increased by 1
Base Armor increased by 1
Abilities
Conjure Image
Illusion Damage increased from 20/25/30/35% to 25/30/35/40%
Illusion Damage increased from 20/25/30/35% to 25/30/35/40%
Demon Zeal
Cooldown decreased from 60s to 45s
Duration decreased from 30s to 25s
Cooldown decreased from 60s to 45s
Duration decreased from 30s to 25s
Talents
Level 15 Talent +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap
Level 15 Talent +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap
Tidehunter
Strength gain increased from 3.6 to 3.7
Strength gain increased from 3.6 to 3.7
Removed Blubber innate ability
Abilities
Leviathan's Catch
New Innate Ability. Passive
Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
Anchor Smash
Radius changed from 375 to 225 + Tidehunter's Attack Range
Radius changed from 375 to 225 + Tidehunter's Attack Range
Kraken Shell
Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds
Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds
Talents
Level 20 Talent Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash
Level 20 Talent Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash
Timbersaw
Abilities
Exposure Therapy
No longer levels with Chakram
Mana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level
Mana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level
Tinker
Base health regen increased from 0 to 0.5
Base Movement Speed decreased from 310 to 305
Base health regen increased from 0 to 0.5
Base Movement Speed decreased from 310 to 305
Removed Defense Matrix ability
Abilities
Laser
Aghanim's Scepter no longer adds bounces
Aghanim's Scepter no longer adds bounces
March of the Machines
Now upgraded with Aghanim's Scepter
Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
Now upgraded with Aghanim's Scepter
Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
Deploy Turrets
New ability that replaces Defense Matrix
After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
The missile flies in a forward direction and can be dodged by moving out of its way
Turrets target heroes only, but missiles can hit creeps on their way
Turrets prioritize the same hero until they are out of reach
Splash damage is not dealt to the hit unit itself
Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
New ability that replaces Defense Matrix
After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
The missile flies in a forward direction and can be dodged by moving out of its way
Turrets target heroes only, but missiles can hit creeps on their way
Turrets prioritize the same hero until they are out of reach
Splash damage is not dealt to the hit unit itself
Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
Upgraded with Aghanim's Scepter
Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
Rearm
Cooldown decreased from 7/6/5s to 5.5/5/4.5s
Cooldown decreased from 7/6/5s to 5.5/5/4.5s
Warp Flare
Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
Talents
Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
Level 25 Talent: Laser AoE increased from 200 to 250
Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
Level 25 Talent: Laser AoE increased from 200 to 250
Tiny
Removed Craggy Exterior innate ability
Abilities
Insurmountable
New innate ability
Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
Avalanche
Mana Cost increased from 95/110/125/140 to 105/120/135/150
Damage decreased from 100/190/280/370 to 90/180/270/360
Mana Cost increased from 95/110/125/140 to 105/120/135/150
Damage decreased from 100/190/280/370 to 90/180/270/360
Toss
Mana Cost rescaled from 110/125/140/155 to 125
Mana Cost rescaled from 110/125/140/155 to 125
Tree Grab
Mana Cost decreased from 40 to 40/35/30/25
Cooldown decreased from 16/15/14/13s to 15/12/9/6s
Cast Range increased from 165 to 200
Attacks rescaled from 5 to 4/5/6/7
No longer upgraded with Aghanim's Shard
Mana Cost decreased from 40 to 40/35/30/25
Cooldown decreased from 16/15/14/13s to 15/12/9/6s
Cast Range increased from 165 to 200
Attacks rescaled from 5 to 4/5/6/7
No longer upgraded with Aghanim's Shard
Tree Throw
No longer applies a slow on the tossed tree by default
No longer applies a slow on the tossed tree by default
Grow
Now upgraded with Aghanim's Shard
Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
Damage is not increased for the Tossed unit itself
Now upgraded with Aghanim's Shard
Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
Damage is not increased for the Tossed unit itself
Tree Volley
Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
Talents
Level 10 Talent Avalanche Cast Range decreased from +200 to +150
Level 15 Talent Avalanche Damage decreased from +100 to +90
Level 10 Talent Avalanche Cast Range decreased from +200 to +150
Level 15 Talent Avalanche Damage decreased from +100 to +90
Treant Protector
Abilities
Nature's Guise
Cooldown changed from 35s - 1s per level up to 36s -1s per level
Cooldown changed from 35s - 1s per level up to 36s -1s per level
Living Armor
Mana Cost increased from 40/45/50/55 to 65/70/75/80
Max Damage Blocked decreased from 120 to 60/80/100/120
Damage Block Decrease improved from 35/30/25/20 to 20
Mana Cost increased from 40/45/50/55 to 65/70/75/80
Max Damage Blocked decreased from 120 to 60/80/100/120
Damage Block Decrease improved from 35/30/25/20 to 20
Eyes In The Forest
Charge Restore Time increased from 55s to 135s
Duration increased from 300s to 360s
Max Charges decreased from 3 to 2
Charge Restore Time increased from 55s to 135s
Duration increased from 300s to 360s
Max Charges decreased from 3 to 2
Troll Warlord
Abilities
Battle Stance
Troll Warlord gains 1 armor per 30 bonus attack speed
Troll Warlord gains 1 armor per 30 bonus attack speed
Berserker's Rage
No longer provides +3/4/5/6 Bonus Armor while in melee form
No longer provides +3/4/5/6 Bonus Armor while in melee form
Talents
Level 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
Level 20 Talent +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage
Level 20 Talent +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed
Level 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
Level 20 Talent +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage
Level 20 Talent +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed
Tusk
Abilities
Bitter Chill
No longer levels with Walrus Punch!
Attack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level
Now only affects enemy heroes
Attack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level
Now only affects enemy heroes
Tag Team
Now always a basic ability for Tusk
Now always a basic ability for Tusk
Ice Shards
No longer upgraded with Aghanim's Shard
No longer upgraded with Aghanim's Shard
Drinking Buddies
Now granted by Aghanim's Shard
Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
No longer provides 20/50/80/110 bonus attack damage
Now granted by Aghanim's Shard
Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
No longer provides 20/50/80/110 bonus attack damage
Talents
Level 20 Talent -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown
Level 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)
Level 20 Talent -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown
Level 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)
Underlord
Abilities
Invading Force
No longer levels with Fiend's Gate
Damage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level
Movement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level
Damage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level
Movement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level
Firestorm
Wave Damage increased from 30/50/70/90 to 30/55/80/105
Wave Damage increased from 30/50/70/90 to 30/55/80/105
Atrophy Aura
Damage Reduction increased from 6/14/22/30% to 8/16/24/32%
Damage Reduction increased from 6/14/22/30% to 8/16/24/32%
Talents
Level 15 Talent Firestorm Cooldown Reduction increased from 4s to 5s
Level 25 Talent Fiend's Gate DPS increased from 125 to 160
Level 15 Talent Firestorm Cooldown Reduction increased from 4s to 5s
Level 25 Talent Fiend's Gate DPS increased from 125 to 160
Undying
Base Health Regen increased from -0.25 to 0.25
Base Agility increased from 10 to 13
Base Armor decreased by 1
Base Health Regen increased from -0.25 to 0.25
Base Agility increased from 10 to 13
Base Armor decreased by 1
Abilities
Flesh Golem
Attacks now spawn the current level of Tombstone Zombie
Attacks now spawn the current level of Tombstone Zombie
Vengeful Spirit
Base Movement Speed increased from 295 to 300
Base Attack Time improved from 1.7s to 1.5s
Base Movement Speed increased from 295 to 300
Base Attack Time improved from 1.7s to 1.5s
Abilities
Retribution
Now also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
Now killer's icon is shown as a buff on Vengeful Spirit to know who to hate
Now also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
Now killer's icon is shown as a buff on Vengeful Spirit to know who to hate
Vengeance Aura
Now provides 1.2x the bonus for Vengeful Spirit herself
Aghanim's Scepter upgrade no longer refreshes ability cooldowns on activating
Aghanim's Scepter now increases self-bonus up to 1.3x
Aghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus
Aghanim's Scepter illusion damage taken decreased from 115% to 100%
Now provides 1.2x the bonus for Vengeful Spirit herself
Aghanim's Scepter upgrade no longer refreshes ability cooldowns on activating
Aghanim's Scepter now increases self-bonus up to 1.3x
Aghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus
Aghanim's Scepter illusion damage taken decreased from 115% to 100%
Venomancer
Removed Septic Shock innate ability
Abilities
Poison Sting
Now an innate ability
Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
Now an innate ability
Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
Venomous Gale
Aghanim's Shard upgrade reworked
Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
Snakebite
New Basic Ability
Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Noxious Plague
Ability reworked
No longer has AoE effect, now affects only the host
Now when the plague spreads, it also carries all debuffs placed by Venomancer
Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
Mana Cost decreased from 200/300/400 to 200/250/300
Duration decreased from 5s to 4s
Initial Damage decreased from 200/300/400 to 150/200/250
Initial Damage is now non-lethal
Now spreads a second time, but all spreads after the first one deal no initial damage
Spread Radius decreased from 800 to 700
Max HP as damage decreased from 3/4/5% to 2/3/4%
Now upgraded with Aghanim's Scepter
Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
No longer has AoE effect, now affects only the host
Now when the plague spreads, it also carries all debuffs placed by Venomancer
Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
Mana Cost decreased from 200/300/400 to 200/250/300
Duration decreased from 5s to 4s
Initial Damage decreased from 200/300/400 to 150/200/250
Initial Damage is now non-lethal
Now spreads a second time, but all spreads after the first one deal no initial damage
Spread Radius decreased from 800 to 700
Max HP as damage decreased from 3/4/5% to 2/3/4%
Now upgraded with Aghanim's Scepter
Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
Talents
Level 15 Talent Poison Sting Slow increased from +5% to +7%
Level 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown
Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
Level 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
Level 15 Talent Poison Sting Slow increased from +5% to +7%
Level 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown
Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
Level 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
Viper
Agility gain increased from 2.7 to 2.9
Base Attack Speed decreased from 120 to 110
Agility gain increased from 2.7 to 2.9
Base Attack Speed decreased from 120 to 110
Abilities
Predator
Base Damage per Missing Health Percentage increased from 0.15 to 0.25
Base Damage per Missing Health Percentage increased from 0.15 to 0.25
Corrosive Skin
Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s
Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s
Talents
Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage
Level 15 Talent +20 Corrosive Skin Damage replaced with +15% Poison Attack Slow / Damage
Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
Level 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35
Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage
Level 15 Talent +20 Corrosive Skin Damage replaced with +15% Poison Attack Slow / Damage
Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
Level 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35
Visage
Removed Lurker innate ability
Abilities
Silent as the Grave
Now innate ability. Active
Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
Mana Cost decreased from 115 to 50
Cooldown changed from 45s to 45.75s - 0.75s per level
Now innate ability. Active
Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
Mana Cost decreased from 115 to 50
Cooldown changed from 45s to 45.75s - 0.75s per level
Upgraded with Aghanim's Scepter
Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
Invisibility for Visage and each familiar are not connected
Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
Invisibility for Visage and each familiar are not connected
Summon Familiars
Cooldown decreased from 130/120/110s to 120/110/100s
Familiar Health rescaled from 500/600/700 to 450/600/750
Cooldown decreased from 130/120/110s to 120/110/100s
Familiar Health rescaled from 500/600/700 to 450/600/750
Talents
Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
Void Spirit
Base Damage decreased by 4
Damage at level 1 unchanged due to innate ability changes
Base Damage decreased by 4
Damage at level 1 unchanged due to innate ability changes
Abilities
Intrinsic Edge
Now also increases Void Spirit's attack damage per point of attribute by 15%
Increase is multiplicative, so it's increased from 0.45 to 0.5175
Now also increases Void Spirit's attack damage per point of attribute by 15%
Increase is multiplicative, so it's increased from 0.45 to 0.5175
The result of these changes:
Damage at level 1 is unchanged at 52–56
Damage gain per level increased from 3.6 to 4.1
Damage at level 30 increased from 174–178 to 192–196
Secondary bonuses increased from 25% to 30%
No longer provides increased Armor or Magic Resistance
Now provides increased Attack Speed per point of Agility
Damage at level 1 is unchanged at 52–56
Damage gain per level increased from 3.6 to 4.1
Damage at level 30 increased from 174–178 to 192–196
Secondary bonuses increased from 25% to 30%
No longer provides increased Armor or Magic Resistance
Now provides increased Attack Speed per point of Agility
Aether Remnant
Aghanim's Shard True Sight no longer reveals wards
Aghanim's Shard True Sight no longer reveals wards
Resonant Pulse
Barrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110
Barrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110
Warlock
Abilities
Eldritch Summoning
No longer levels with Chaotic Offering
Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level
Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels
Minor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level
Minor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21
Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45
Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level
Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels
Minor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level
Minor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21
Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45
Weaver
Removed Rewoven innate ability
Abilities
Threads of Fate
New innate ability. Passive
After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
Effects linger even if the enemy dies when the thread is about to be established
After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
Effects linger even if the enemy dies when the thread is about to be established
Movement slow is 100% for 0.2s
Talents
Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60
Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60
Windranger
Base Movement Speed decreased from 290 to 285
Base Movement Speed decreased from 290 to 285
Removed Easy Breezy innate ability
Abilities
Tailwind
New innate ability
Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
Passively increases Windranger's max movement speed to 600
Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
Passively increases Windranger's max movement speed to 600
Upgraded with Aghanim's Scepter
Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
Windrun
Movement Speed Bonus decreased from 60% to 50%
Cooldown decreased from 15/14/13/12s to 14/13/12/11s
No longer upgraded with Aghanim's Scepter
Movement Speed Bonus decreased from 60% to 50%
Cooldown decreased from 15/14/13/12s to 14/13/12/11s
No longer upgraded with Aghanim's Scepter
Talents
Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
Winter Wyvern
Removed Eldwurm Scholar innate ability
Abilities
Eldwurm's Edda
New innate ability
Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
Level 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4
Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
Level 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4
Arctic Burn
No longer has a one debuff per cast restriction on enemy heroes
Burn Duration decreased from 5s to 3s
Movement Slow decreased from 16/24/32/40% to 15/20/25/30%
No longer has a one debuff per cast restriction on enemy heroes
Burn Duration decreased from 5s to 3s
Movement Slow decreased from 16/24/32/40% to 15/20/25/30%
Cold Embrace
Aghanim's Shard reworked
Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
Winter's Curse
Attack Speed rescaled from 65 to 50/65/80
Maximum Duration rescaled from 4/5.5/7s to 6s
Bonus Duration per hero decreased from 2s to 1.5s
Bonus duration per hero can now be applied after the cast if an enemy hero becomes affected
Attack Speed rescaled from 65 to 50/65/80
Maximum Duration rescaled from 4/5.5/7s to 6s
Bonus Duration per hero decreased from 2s to 1.5s
Bonus duration per hero can now be applied after the cast if an enemy hero becomes affected
Talents
Level 15 Talent Splinter Blast Shatter Radius decreased from +250 to +175
Level 20 Talent Arctic Burn Slow decreased from +17% to +15%
Level 15 Talent Splinter Blast Shatter Radius decreased from +250 to +175
Level 20 Talent Arctic Burn Slow decreased from +17% to +15%
Witch Doctor
Abilities
Death Ward
Attack Range increased from 600 to 600/625/650
Attack Range increased from 600 to 600/625/650
Talents
Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces
Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces
Wraith King
Base Armor decreased by 1
Base Armor decreased by 1
Abilities
Vampiric Spirit
No longer levels with Reincarnation
Lifesteal changed from 10/20/30/40% to 14% + 1% per level
Wraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels
Bonus Attack Speed rescaled from 30/45/60/75 to 55
Bonus Move Speed rescaled from 10/15/20/25% to 20%
Lifesteal changed from 10/20/30/40% to 14% + 1% per level
Wraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels
Bonus Attack Speed rescaled from 30/45/60/75 to 55
Bonus Move Speed rescaled from 10/15/20/25% to 20%
Bone Guard
Now always a basic ability for Wraith King
Skeleton movespeed increased from 340 to 350
Now always a basic ability for Wraith King
Skeleton movespeed increased from 340 to 350
Mortal Strike
Aghanim's Shard reworked
Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
Reincarnation
Mana Cost decreased from 225 to 220/110/0
Now spawns 2/3/4 per enemy hero within slow radius
No longer upgraded with Aghanim's Shard
Mana Cost decreased from 225 to 220/110/0
Now spawns 2/3/4 per enemy hero within slow radius
No longer upgraded with Aghanim's Shard
Zeus
Base Strength increased from 19 to 21
Base Damage increased by 1–3
Damage at level 1 increased from 52–60 to 53–63
Base Movement Speed decreased from 315 to 305
Base Armor decreased by 1
Base Strength increased from 19 to 21
Base Damage increased by 1–3
Damage at level 1 increased from 52–60 to 53–63
Base Movement Speed decreased from 315 to 305
Base Armor decreased by 1
Abilities
Static Field
No longer levels with Thundergod's Wrath
Damage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level
No longer levels with Thundergod's Wrath
Damage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level
Arc Lightning
Mana Cost rescaled from 75/85/95/105 to 85/90/95/100
Base Damage increased from 90/120/150/180 to 105/130/155/180
Mana Cost rescaled from 75/85/95/105 to 85/90/95/100
Base Damage increased from 90/120/150/180 to 105/130/155/180
Lightning Bolt
Vision and True Sight radius increased from 500 to 600
Vision and True Sight radius increased from 500 to 600
Thundergod's Wrath
Now applies the True Sight before the damage and strikes even untargetable and still invisible enemies
Vision and True Sight radius increased from 500 to 600
Now applies the True Sight before the damage and strikes even untargetable and still invisible enemies
Vision and True Sight radius increased from 500 to 600
Nimbus
Damage source changed from Nimbus to the caster
Damage source changed from Nimbus to the caster
Talents
Level 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
Level 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges
Level 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
Level 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges
Level 15 Talent Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%
Conjure Image
Level 15 Talent Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%
Conjure Image
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